$upaxis: Difference between revisions
Jump to navigation
Jump to search
Warning:XSI viewports show Y as the upaxis ... ? Beeswax 13:44, 3 Apr 2008 (PDT)
mNo edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
* SMD files exported from [[3DS Max]] and [[XSI]] do use '''$upaxis Z''', so there's no need to specify the $upaxis command in your QC file. | * SMD files exported from [[3DS Max]] and [[XSI]] do use '''$upaxis Z''', so there's no need to specify the $upaxis command in your QC file. | ||
* SMD files exported from [[Maya]] (by default) use '''$upaxis Y''', so you need to specify <code>$upaxis Y</code> in your QC file. | * SMD files exported from [[Maya]] (by default) use '''$upaxis Y''', so you need to specify <code>$upaxis Y</code> in your QC file. | ||
{{warning|XSI viewports show '''Y''' as the upaxis ... ? [[User:Beeswax|Beeswax]] 13:44, 3 Apr 2008 (PDT)}} | |||
=== Example Syntax === | === Example Syntax === |
Revision as of 13:44, 3 April 2008
The QC command $upaxis tells StudioMDL which axis in the .SMD file should be considered up.
- By default StudioMDL will assume the SMD file uses $upaxis Z.
- SMD files exported from 3DS Max and XSI do use $upaxis Z, so there's no need to specify the $upaxis command in your QC file.
- SMD files exported from Maya (by default) use $upaxis Y, so you need to specify
$upaxis Y
in your QC file.

Example Syntax
$upaxis Y