Free: Difference between revisions
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==See also == | ==See also == | ||
*[[ | *[[showbudget]] | ||
*[[Cheap]] | *[[Cheap]] | ||
*[[Expensive]] | *[[Expensive]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 18:07, 14 April 2008
In game design, an free entity/effect/function/whatever is one that does not have any impact on run-time performance at all.
This is only the case when an operation would be carried out anyway; where rather than adding data, your actions replace that which already exists. The best examples of this in Source are static, un-named lights.