Expensive: Difference between revisions
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In game design, an '''expensive''' entity/effect/function/whatever is one that takes an unusually long time to process at run-time. Care must be taken when implementing expensive concepts, and if possible they should be avoided or optimised. | In game design, an '''expensive''' entity/effect/function/whatever is one that takes an unusually long time to process at run-time. Care must be taken when implementing expensive concepts, and if possible they should be avoided or optimised. | ||
==See also == | |||
*[[Budget]] | |||
*[[Cheap]] | |||
*[[Free]] | |||
[[Category:Glossary]] | [[Category:Glossary]] |