Shadow control: Difference between revisions
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m (→Keyvalues: format) |
m (ep1 add) |
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* '''distance''' | * '''distance''' | ||
: <float> The maximum distance the shadow is allowed to cast, in inches. | : <float> The maximum distance the shadow is allowed to cast, in inches. | ||
* '''{{ep1 add|disableallshadows}}''' | |||
: {{boolean}} All Shadows Disabled | |||
==Inputs== | ==Inputs== | ||
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* '''SetAngles <[[QAngle|angles]]>''' | * '''SetAngles <[[QAngle|angles]]>''' | ||
: Set the shadow direction. | : Set the shadow direction. | ||
* '''{{ep1 add|SetShadowsDisabled <integer>}}''' | |||
: Set shadows disabled state. | |||
==Outputs== | ==Outputs== |
Revision as of 15:49, 5 August 2006
Entity Description
Controls dynamically projected shadows (produced by player models, NPCs, and physics props) in the entire map.
Keyvalues
- color
- ⇆#000000rgb(0,0,0)⇆ The color of the shadows.
- distance
- <float> The maximum distance the shadow is allowed to cast, in inches.
- <boolean> All Shadows Disabled
Inputs
- color ⇆#000000rgb(0,0,0)⇆
- Set the shadow color.
- direction <vector>
- Set the shadow direction.
- SetDistance <float>
- Set the maximum shadow cast distance.
- SetAngles <angles>
- Set the shadow direction.
- Set shadows disabled state.