Prop dynamic ornament: Difference between revisions
		
		
		
		
		
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m (→Inputs:  Fixed inputs)  | 
				m (→Availability:  class&file)  | 
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==Availability==  | ==Availability==  | ||
{{in game|point}} {{game-base}}  | {{in game|point}} {{game-base}}  | ||
{{in code|class=  | {{in code|class=class_c_ornament_prop.html COrnamentProp|file=props_8cpp-source.html props.cpp}}  | ||
==Keyvalues==  | ==Keyvalues==  | ||
Revision as of 13:27, 2 August 2006
Entity Description
A way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <choices> Collisions.
 
Literal value Description 0 Not Solid 
- InitialOwner
 
- <string> Name of the entity that this ornament should attach to, at startup.
 
Flags
Inputs
- Template:I prop dynamic base
 - SetAttached <target_destination>
 
- Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
 
- Detach
 
- Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input.