Prop dynamic ornament: Difference between revisions

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m (→‎Inputs: Fixed inputs)
m (→‎Availability: class&file)
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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=???|file=???}}
{{in code|class=class_c_ornament_prop.html COrnamentProp|file=props_8cpp-source.html props.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 14:27, 2 August 2006

Template:Wrongtitle

Entity Description

A way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<choices> Collisions.
Literal value Description
0 Not Solid
  • InitialOwner
<string> Name of the entity that this ornament should attach to, at startup.

Flags

Inputs

Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
  • Detach
Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input.

Outputs