Point hurt: Difference between revisions

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==Entity Description==
==Entity Description==
[[Image:{{PAGENAME}}.png|left]]An entity that does damage to all entities in a radius around itself, with a specified delay. If 'Target Entity' is specified, the damage is only done to that entity.{{clr}}
[[Image:{{PAGENAME}}.png|left]]An entity that does damage to all entities in a radius around itself, with a specified delay. If 'Target Entity' is specified, the damage is only done to that entity. You will need to create a brush and then move that to an entity .{{clr}}


==Availability==
==Availability==

Revision as of 09:03, 5 February 2007

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Entity Description

Point hurt.png

An entity that does damage to all entities in a radius around itself, with a specified delay. If 'Target Entity' is specified, the damage is only done to that entity. You will need to create a brush and then move that to an entity .

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<string> If specified, only this entity will take damage. Otherwise, all entities within the Radius will take damage.
  • DamageRadius
<float> All entities within this radius of this entity will take damage. If a 'Target Entity' is specified, only that entity will take damage.
  • Damage
<integer> Damage done to all affected entities each time this entity fires.
  • DamageDelay
<float> Delay between refires, in seconds.
  • DamageType
<choices> Damage Type. : "Type of damage to inflict on entities damaged."
Literal value Description
0 GENERIC
1 CRUSH
2 BULLET
4 SLASH
8 BURN
16 FREEZE
32 FALL
64 BLAST
128 CLUB
256 SHOCK
512 SONIC
1024 ENERGYBEAM
16384 DROWN
32768 PARALYSE
65536 NERVEGAS
131072 POISON
262144 RADIATION
524288 DROWNRECOVER
1048576 CHEMICAL
2097152 SLOWBURN
4194304 SLOWFREEZE

Inputs

  • Hurt
Force a single fire, damaging either the Target Entity or all entities within the radius.
  • TurnOn
Enable this entity. It will start damaging entities everytime it fires, and refire based upon the specified Delay.
  • TurnOff
Disable this entity. It will stop damaging entities.
  • Toggle
Toggle this entity between On/Off state.

Outputs