Point angularvelocitysensor: Difference between revisions
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*'''Test''' | *'''Test''' | ||
:Checks to see whether the Target Entity's angular velocity meets or exceeds the Threshold Velocity, firing either the '''OnGreaterThanOrEqualTo''' or '''OnLessThan''' output based on the result. | :Checks to see whether the Target Entity's angular velocity meets or exceeds the Threshold Velocity, firing either the '''OnGreaterThanOrEqualTo''' or '''OnLessThan''' output based on the result. | ||
*'''{{ep2 add|TestWithInterval}}''' | |||
:Checks to see if the Target Entity's angular velocity meets or exceeds the Threshold Velocity. Once the Fire Interval expires, fires the appropriate test result output if the result is stable throughout the Fire Interval. | |||
==Outputs== | ==Outputs== |
Revision as of 21:07, 7 November 2007
Entity Description
An entity that detects whether another entity's angular velocity meets or exceeds a threshold value.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- target
- <target_destination> Name of the entity whose angular velocity will be sensed.
- threshold
- <float> The threshold angular velocity to compare against, in degrees per second.
- <vecline> Axis
- <boolean> Use axis helper to determine rotation values (clockwise/counter-clockwise).
Inputs
- Checks to see whether the Target Entity's angular velocity meets or exceeds the Threshold Velocity, firing either the OnGreaterThanOrEqualTo or OnLessThan output based on the result.
- Checks to see if the Target Entity's angular velocity meets or exceeds the Threshold Velocity. Once the Fire Interval expires, fires the appropriate test result output if the result is stable throughout the Fire Interval.
Outputs
- Template:O targetname
- AngularVelocity <float>
- Fired when the Target's Angular Velocity changes, passing the new magnitude of the angular velocity.
- OnGreaterThanOrEqualTo
- Fired when the Target Entity goes from slower than the threshold angular velocity to faster than the threshold angular velocity.
- OnLessThan
- Fired when the Target Entity goes from faster than the threshold angular velocity to slower than the threshold angular velocity.
- OnLessThanOrEqualTo
- Fired when the Target Entity goes from faster than the threshold angular velocity to slower than the threshold angular velocity.
- OnEqualTo
- Fired when the Target Entity reaches the threshold angular velocity from a different velocity.