Env smoketrail: Difference between revisions

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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=SmokeTrail|file=smoke_trail.cpp}}
{{in code|class=class_smoke_trail.html SmokeTrail|file=smoke__trail_8cpp-source.html smoke_trail.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 07:10, 2 August 2006

Template:Wrongtitle

Entity Description

An entity that creates a smoke trail.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<float> Opacity of the sprites (range from 0 - 1).
  • spawnrate
<float> Number of particles to emit each second.
  • lifetime
<float> Number of seconds until each particle dies.
  • startcolor
<color255> Starting color of the emitted particles.
  • endcolor
<color255> Ending color of the emitted particles.
  • emittime
<float> Number of seconds until the env_smoketrail stops emitting particles. 0 means never stop emitting particles.
  • minspeed
<float> Minimum randomly-directed speed to use for emitted particles.
  • maxspeed
<float> Maximum randomly-directed speed to use for emitted particles.
  • mindirectedspeed
<float> Minimum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
  • maxdirectedspeed
<float> Maximum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
  • startsize
<float> Starting particle size.
  • endsize
<float> Ending particle size.
  • spawnradius
<float> Distance from env_smoketrail at which particles are emitted.
  • firesprite
<sprite> Fire Sprite.
  • smokesprite
<sprite> Smoke Puff.

Inputs

Outputs