Phys ragdollmagnet: Difference between revisions
Jump to navigation
Jump to search
m (→Keyvalues) |
m (→Inputs) |
||
Line 23: | Line 23: | ||
==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} | ||
* | *{{i enabledisable}} | ||
*{{i parentname}} | *{{i parentname}} | ||
Revision as of 12:14, 4 October 2005
Entity Description
An entity that acts like a magnet for ragdolls. Useful for crafting exaggerated ragdoll behavior (i.e. guys falling over rails on death). If the Bar Magnet spawnflag is set, the magnet works like it was a cylindrical magnet i.e. it attracts ragdolls to the nearest point on a line.
Keyvalues
- <vecline> Bar Magnet Axis
- radius
- <float> Radius around this entity's origin in which ragdolls are affected.
- force
- <float> Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab.
- target
- <target_destination> Entity to affect. If specified, the phys_ragdollmagnet will only affect the target entity.
Flags
- 2 : Bar Magnet (use axis helper)