3D model: Difference between revisions
m (changed cat from modelling to level design: this page is about the USE of models) |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[Image:Xsimodtool-workspace.jpg|thumb|A model being edited in the [[XSI Mod Tool]].]] | [[Image:Xsimodtool-workspace.jpg|thumb|A model being edited in the [[XSI Mod Tool]].]] | ||
'''World Models''' are used in Hammer as ''pre-compiled'' world objects, as opposed to [[Brushes]] which are compiled during the map compile ([[vbsp|VBSP]]). Hammer cannot edit Models | '''World Models''' are used in Hammer as ''pre-compiled'' world objects, as opposed to [[Brushes]] which are compiled during the map compile ([[vbsp|VBSP]]). Hammer cannot edit Models; it can only ''place'' them in a map, by tying them to entities such as prop_static, prop_physics, prop_dynamic, etc. npc_type, weapon_type and item_type entities usually use preset worldmodels (to ensure recognisable consistency in game). | ||
'''View Models''' are specially animated and optimised models used for "player usable" weapons and hand tools. | '''View Models''' are specially animated and optimised models used for "player usable" weapons and hand tools. |
Revision as of 08:14, 6 April 2008

World Models are used in Hammer as pre-compiled world objects, as opposed to Brushes which are compiled during the map compile (VBSP). Hammer cannot edit Models; it can only place them in a map, by tying them to entities such as prop_static, prop_physics, prop_dynamic, etc. npc_type, weapon_type and item_type entities usually use preset worldmodels (to ensure recognisable consistency in game).
View Models are specially animated and optimised models used for "player usable" weapons and hand tools.
Valve's Source Models were created and edited with XSI Mod Tool, which, although not bundled with the Source SDK tools, is free to download from XSI's website. Other model editors that can export models in SMD format can also be used to work with Source Models. (See Compiling Models.)
Why use a model?

- Detail
- The concentration of vertexes on a model is many, many times higher than on a world brush.
- Skeletal animation
- Detailed, efficient, believable animation can be achieved with a model. Walking, talking, running, jumping!
- Dynamism
- Unless specifically made to behave otherwise, a model's position, lighting, state and motion are all completely dynamic. They can go anywhere and do anything.
See also
- Category:World Models
- Half-Life Model Viewer
- Category:Modeling
- MDL (Source Model file format)