$selfillum: Difference between revisions
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The [[$selfillum]] [[VMT command]] uses the [[alpha channel]] of the [[$basetexture]] to set minumum clamps on the lighting, making it seem like the material glows in the dark. | |||
* For the texture's alpha channel, a value of ''255'' means 100% self-illumination, while an alpha value of ''0'' means 0% self-illumination. | |||
"[[LightmappedGeneric]]" | |||
{ | |||
"[[$basetexture]]" "props/tvscreen005a" | |||
"[[$selfillum]]" "1" | |||
"[[$surfaceprop]]" "glass" | |||
} | |||
==$selfillumtint== | |||
The [[$selfillumtint]] [[VMT command]] is used to adjust the color of [[$selfillum]]. | |||
"$selfillumtint" {{todo|values?}} |
Revision as of 20:08, 4 April 2008
The $selfillum VMT command uses the alpha channel of the $basetexture to set minumum clamps on the lighting, making it seem like the material glows in the dark.
- For the texture's alpha channel, a value of 255 means 100% self-illumination, while an alpha value of 0 means 0% self-illumination.
"LightmappedGeneric" { "$basetexture" "props/tvscreen005a" "$selfillum" "1" "$surfaceprop" "glass" }
$selfillumtint
The $selfillumtint VMT command is used to adjust the color of $selfillum.
"$selfillumtint"
Todo: values?