$keyvalues: Difference between revisions
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Warning:Since the values are arbitrary, studiomdl can't check that they're correct when it compiles them.
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Embeds an arbitrary block of [[keyvalue]]s into the .mdl file. <code>[[prop_data]]</code> keyvalues are the most common, as they define various properties of [[prop_physics]] models, but there is no limit on what other KVs a mod's programmer might add support for. | |||
{{warning|Since the values are arbitrary, [[studiomdl]] can't check that they're correct when it compiles them.}} | |||
== Examples == | |||
$keyvalues | $keyvalues | ||
{ | |||
prop_data | |||
{ | |||
base Wooden.Small | |||
dmg.bullets 0 | |||
explosive_damage 100 | |||
explosive_radius 100 | |||
} | |||
} | |||
$keyvalues | |||
{ | { | ||
build_points | |||
{ | |||
build_point_0 | |||
{ | |||
valid_objects | |||
{ | |||
obj_manned_plasmagun 1 | |||
obj_resourcepump 1 | |||
obj_shieldwall 1 | |||
} | |||
} | |||
build_point_1 | |||
{ | |||
(...) | |||
} | |||
} | |||
} | } | ||
$keyvalues | |||
{ | { | ||
''// This is an example KV. It won't be recongised by any of Valve's games!'' | |||
''// (If you were being picky, you might point out that this ought to be a [[localised]] string...)'' | |||
hud_name "Rubber chicken with a pulley in the middle" | |||
''// Of course, we can still include other KVs that ARE read.'' | |||
prop_data | |||
{ | |||
(...) | |||
} | |||
} | } | ||
[[Category:QC Commands]] | [[Category:QC Commands]] |
Revision as of 12:44, 28 March 2008
Embeds an arbitrary block of keyvalues into the .mdl file. prop_data
keyvalues are the most common, as they define various properties of prop_physics models, but there is no limit on what other KVs a mod's programmer might add support for.

Examples
$keyvalues { prop_data { base Wooden.Small dmg.bullets 0 explosive_damage 100 explosive_radius 100 } }
$keyvalues { build_points { build_point_0 { valid_objects { obj_manned_plasmagun 1 obj_resourcepump 1 obj_shieldwall 1 } } build_point_1 { (...) } } }
$keyvalues { // This is an example KV. It won't be recongised by any of Valve's games! // (If you were being picky, you might point out that this ought to be a localised string...) hud_name "Rubber chicken with a pulley in the middle" // Of course, we can still include other KVs that ARE read. prop_data { (...) } }