Talk:Prop static: Difference between revisions

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The same problem occurs with other mdls boasting both physics and static modes. I want these props to get involved in the lightmap ... so they need to be prop_static right ? --[[User:Beeswax|Beeswax]]
The same problem occurs with other mdls boasting both physics and static modes. I want these props to get involved in the lightmap ... so they need to be prop_static right ? --[[User:Beeswax|Beeswax]]
:yeah oddly the same happens for me, also some phys_props tend to have incorrect collisions too, some of the car's mainly. The only fix would to be to recompile the original model into a static prop. Oddly they might be missing the ''$static'' parameter.--[[User:MrTwoVideoCards|Gear]] 19:50, 27 Mar 2008 (PDT)
:yeah oddly the same happens for me, also some phys_props tend to have incorrect collisions too, some of the car's mainly. The only fix would to be to recompile the original model into a static prop. Oddly they might be missing the ''$static'' parameter.--[[User:MrTwoVideoCards|Gear]] 19:50, 27 Mar 2008 (PDT)
:: Is it not a bug in the Hammer compiler ? I tried to search the SDK bugzilla db but could find nothing relevant ... --[[User:Beeswax|Beeswax]] 06:03, 28 Mar 2008 (PDT)

Revision as of 06:03, 28 March 2008

Despite having both physics and static flags in model browser, when I try to use furnituretable003a as prop_static, it gets deleted during compile :

Error! prop_static using model "models/props_c17/furnituretable003a.mdl", 
which must be used on a dynamic entity (i.e. prop_physics). Deleted.

The same problem occurs with other mdls boasting both physics and static modes. I want these props to get involved in the lightmap ... so they need to be prop_static right ? --Beeswax

yeah oddly the same happens for me, also some phys_props tend to have incorrect collisions too, some of the car's mainly. The only fix would to be to recompile the original model into a static prop. Oddly they might be missing the $static parameter.--Gear 19:50, 27 Mar 2008 (PDT)
Is it not a bug in the Hammer compiler ? I tried to search the SDK bugzilla db but could find nothing relevant ... --Beeswax 06:03, 28 Mar 2008 (PDT)