MDL: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''MDL''' is the extension for [[Source]]'s proprietary model format. It defines the structure of the model along with animation, bounding box, hit box, material, mesh and [[LOD]] information. It does not, however, contain all the information needed for the model. Additional data is stored in [[PHY]], [[ANI]], [[VTX]] and [[VVD]] files. | '''MDL''' is the extension for [[Source]]'s proprietary model format. It defines the structure of the model along with animation, bounding box, hit box, material, mesh and [[LOD]] information. It does not, however, contain all the information needed for the model. Additional data is stored in [[PHY]], [[ANI]], [[VTX]] and [[VVD]] files. | ||
Several NPCs also make use of external _animations.mdl, _gestures.mdl, _postures.mdl, _ss.mdl, and/or _shared.mdl files to hold animation data. | |||
== See also == | == See also == |
Revision as of 12:31, 16 March 2008
MDL is the extension for Source's proprietary model format. It defines the structure of the model along with animation, bounding box, hit box, material, mesh and LOD information. It does not, however, contain all the information needed for the model. Additional data is stored in PHY, ANI, VTX and VVD files.
Several NPCs also make use of external _animations.mdl, _gestures.mdl, _postures.mdl, _ss.mdl, and/or _shared.mdl files to hold animation data.