Talk:List of base entities: Difference between revisions

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:If that's true, I think this page should be deleted. It's irrelevant: if you need to know its contents, you already have the list open in a text editor in front of you! A list of C++ base entity ''classes'' though - that would be useful. --[[user:TomEdwards|TomEdwards]] 00:52, 27 Feb 2008 (PST)
:If that's true, I think this page should be deleted. It's irrelevant: if you need to know its contents, you already have the list open in a text editor in front of you! A list of C++ base entity ''classes'' though - that would be useful. --[[user:TomEdwards|TomEdwards]] 00:52, 27 Feb 2008 (PST)
::For the non-savvy user, the list on an .fgd file might be a little too frightening to skim through. I believe small, compact lists like these still help with that, if not only for the fact that they contain links to the entity pages. I wouldn't vote deleting unless it really serves no purpose at all. --[[User:Etset|Etset]] 03:11, 27 Feb 2008 (PST)
::For the non-savvy user, the list on an .fgd file might be a little too frightening to skim through. I believe small, compact lists like these still help with that, if not only for the fact that they contain links to the entity pages. I wouldn't vote deleting unless it really serves no purpose at all. --[[User:Etset|Etset]] 03:11, 27 Feb 2008 (PST)
:::Why would a non-savvy user even need to skim through it? The contents of base.fgd are only relevant for people making new entities, and if you can read C++ the FGD language is hardly a challenge. Anyway, I'm not proposing a deletion but a re-purposing. :-) --[[user:TomEdwards|TomEdwards]] 07:35, 27 Feb 2008 (PST)

Revision as of 08:35, 27 February 2008

list of base.fgd entities ?

Am I right in assuming that this is a list of all entities described in the orangebox/bin/base.fgd ?

If so there seem to be quite a few missing ... there should be around 178 PointClass entities and 58 SolidClass (Brush) entities.

I'd be happy to help as long as I know what the plan is. --Beeswax 16:52, 26 Feb 2008 (PST)

  • NPC entities described in base.fgd = npc_puppet and npc_furniture. All others are in Halflife2.fgd.
  • No weapon_s or item_s are described in base.fgd. --Beeswax 21:07, 26 Feb 2008 (PST)
If that's true, I think this page should be deleted. It's irrelevant: if you need to know its contents, you already have the list open in a text editor in front of you! A list of C++ base entity classes though - that would be useful. --TomEdwards 00:52, 27 Feb 2008 (PST)
For the non-savvy user, the list on an .fgd file might be a little too frightening to skim through. I believe small, compact lists like these still help with that, if not only for the fact that they contain links to the entity pages. I wouldn't vote deleting unless it really serves no purpose at all. --Etset 03:11, 27 Feb 2008 (PST)
Why would a non-savvy user even need to skim through it? The contents of base.fgd are only relevant for people making new entities, and if you can read C++ the FGD language is hardly a challenge. Anyway, I'm not proposing a deletion but a re-purposing. :-) --TomEdwards 07:35, 27 Feb 2008 (PST)