User talk:N00bits: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
Alright so, I really have a poor idea of what I'm doing here, both in the Wiki and hammer, but my goal is to be able to 'draw' on things in a level via a trigger.
Alright so, I really have a poor idea of what I'm doing here, both in the Wiki and hammer, but my goal is to be able to 'draw' on things in a level via a trigger.
So being able to have a trigger mimic the effect of using a spray in multiplayer. Sort of like shooting a paintball gun
So being able to have a trigger mimic the effect of using a spray in multiplayer. Sort of like shooting a paintball gun
 
My problem seems to be that the env_sprite doesn't like the sprite I give it, despite the fact that currently I'm using the built in, premade sprites from HL2.--[[User:N00bits|N00bits]] 09:06, 11 Feb 2008 (PST)
So far I have a trigger_impact to sending its output (togglesprite) to my env_sprite, but when I shoot it, nothing happens. Gah! --[[User:N00bits|N00bits]] 09:06, 11 Feb 2008 (PST)

Revision as of 14:45, 12 February 2008

Alright so, I really have a poor idea of what I'm doing here, both in the Wiki and hammer, but my goal is to be able to 'draw' on things in a level via a trigger. So being able to have a trigger mimic the effect of using a spray in multiplayer. Sort of like shooting a paintball gun My problem seems to be that the env_sprite doesn't like the sprite I give it, despite the fact that currently I'm using the built in, premade sprites from HL2.--N00bits 09:06, 11 Feb 2008 (PST)