Keypad: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
This prefab, available [http://www.siosphere.com/keypad.zip here], is a simple, yet complex, keypad. It includes visual and audio responses to any 4-digit code. The correct keypad is initially set to 4577. If the code is correct, it opens the door, plays an ''accepted'' sound, and blinks a green light. Otherwise, it plays a ''reject'' sound and blinks a red light. The code of the door can easily be altered by changing the 4 values in the Outputs tab of the [[logic_case]] entity. A template keypad material is also included with the prefab.
[http://www.siosphere.com/keypad.zip This prefab] is a simple, yet complex, keypad. It includes visual and audio responses to any 4-digit code. The correct keypad is initially set to 4577. If the code is correct, it opens the door, plays an ''accepted'' sound, and blinks a green light. Otherwise, it plays a ''reject'' sound and blinks a red light. The code of the door can easily be altered by changing the 4 values in the Outputs tab of the [[logic_case]] entity. A template keypad material is also included with the prefab.
[[Category:Prefabs]]
[[Category:Prefabs]]

Revision as of 02:45, 22 January 2007

This prefab is a simple, yet complex, keypad. It includes visual and audio responses to any 4-digit code. The correct keypad is initially set to 4577. If the code is correct, it opens the door, plays an accepted sound, and blinks a green light. Otherwise, it plays a reject sound and blinks a red light. The code of the door can easily be altered by changing the 4 values in the Outputs tab of the logic_case entity. A template keypad material is also included with the prefab.