Env sun: Difference between revisions
		
		
		
		
		
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m (→Keyvalues:  ep1 add)  | 
				m (→Keyvalues:  hdr)  | 
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* '''target'''  | * '''target'''  | ||
: <target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity.  | : <target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity.  | ||
*{{kv hdrcolorscale}}  | |||
* '''use_angles'''  | * '''use_angles'''  | ||
| Line 40: | Line 42: | ||
: <material> Overlay Material Name  | : <material> Overlay Material Name  | ||
: Material of the overlay glow. (sprites/light_glow02_add_noz)  | : Material of the overlay glow. (sprites/light_glow02_add_noz)  | ||
==Inputs==  | ==Inputs==  | ||
Revision as of 14:31, 5 August 2006
Entity Description
Places a sun effect in the sky. Does not contribute any actual lighting - this entity is best used in conjunction with a light_environment.
- The effect's position relative to the player is determined by angle; it does not parallax, so gives the effect of the sun being infinitely far away.
 - You can also send inputs to the env_sun entity by directing them to "env_sun" instead of using a target name.
 - The effect is additive with the sky: a pure yellow sun with a bright blue sky will appear white in-game; change the color to account for this.
 
Keyvalues
- target
 
- <target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity.
 
- use_angles
 
- <boolean> The old way to orient env_sun is to point it at a target. The new way is to specify the angles. If you use the new way, set this property to YES, otherwise, set this property to NO.
 
- pitch
 
- <integer> The pitch of this entity. 90 is straight up, -90 is straight down.
 
- rendercolor
 
- #000000rgb(0,0,0) Color of the sun.
 
- size
 
- <integer> Size of the sun.
 
- #000000rgb(0,0,0) Overlay Color (R G B)
 - A value of 0 0 0 will act the old way.
 
- <integer> Overlay Size
 - A value of -1 means the overlay will act the old way.
 
- <material> Material Name
 - Material of the inner glow. (sprites/light_glow02_add_noz)
 
- <material> Overlay Material Name
 - Material of the overlay glow. (sprites/light_glow02_add_noz)
 
Inputs
- TurnOn
 
- Enable sun rendering.
 
- TurnOff
 
- Disable sun rendering.
 
- SetColor #000000rgb(0,0,0)
 
- Set the rendercolor.