Env sun: Difference between revisions
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m (→Keyvalues: ep1 add) |
m (→Keyvalues: hdr) |
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* '''target''' | * '''target''' | ||
: <target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity. | : <target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity. | ||
*{{kv hdrcolorscale}} | |||
* '''use_angles''' | * '''use_angles''' | ||
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: <material> Overlay Material Name | : <material> Overlay Material Name | ||
: Material of the overlay glow. (sprites/light_glow02_add_noz) | : Material of the overlay glow. (sprites/light_glow02_add_noz) | ||
==Inputs== | ==Inputs== |
Revision as of 15:31, 5 August 2006
Entity Description
Places a sun effect in the sky. Does not contribute any actual lighting - this entity is best used in conjunction with a light_environment.
- The effect's position relative to the player is determined by angle; it does not parallax, so gives the effect of the sun being infinitely far away.
- You can also send inputs to the env_sun entity by directing them to "env_sun" instead of using a target name.
- The effect is additive with the sky: a pure yellow sun with a bright blue sky will appear white in-game; change the color to account for this.
Keyvalues
- target
- <target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity.
- use_angles
- <boolean> The old way to orient env_sun is to point it at a target. The new way is to specify the angles. If you use the new way, set this property to YES, otherwise, set this property to NO.
- pitch
- <integer> The pitch of this entity. 90 is straight up, -90 is straight down.
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ Color of the sun.
- size
- <integer> Size of the sun.
- ⇆#000000rgb(0,0,0)⇆ Overlay Color (R G B)
- A value of 0 0 0 will act the old way.
- <integer> Overlay Size
- A value of -1 means the overlay will act the old way.
- <material> Material Name
- Material of the inner glow. (sprites/light_glow02_add_noz)
- <material> Overlay Material Name
- Material of the overlay glow. (sprites/light_glow02_add_noz)
Inputs
- TurnOn
- Enable sun rendering.
- TurnOff
- Disable sun rendering.
- SetColor ⇆#000000rgb(0,0,0)⇆
- Set the rendercolor.