Func door: Difference between revisions

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==Keyvalues==
==Keyvalues==
* '''origin'''
* {{kv door}}
: <vector> Point considered the origin of this brush entity
* {{kv targetname}}
* {{kv parentname}}
* {{kv renderfields}}
* {{kv shadow}}
* {{kv angles}}
* {{kv angles}}
* {{kv door}}
* {{kv origin}}
* '''movedir'''
* '''movedir'''
: <angle> The direction the door will move, when it opens.
: <angle> The direction the door will move, when it opens.
Line 20: Line 15:
* {{fl door}}
* {{fl door}}
==Inputs==
==Inputs==
* {{i targetname}}
* {{i parentname}}
* {{i shadow}}
* {{i door}}
* {{i door}}
==Outputs==
==Outputs==
* {{o targetname}}
* {{o door}}
* {{o door}}
==See Also==
==See Also==
* [[func_door_rotating]]
* [[func_door_rotating]]


[[Category:Entities]]
[[Category:Entities]]

Revision as of 14:55, 17 August 2005

Template:Wrongtitle

Entity Description

A brush entity that will move like a sliding door.

Keyvalues

<angle> The direction the door will move, when it opens.
  • filtername
<filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )

Flags

Inputs

Outputs

See Also