Func door: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
* {{kv door}} | |||
* {{kv | |||
* {{kv angles}} | * {{kv angles}} | ||
* {{kv | * {{kv origin}} | ||
* '''movedir''' | * '''movedir''' | ||
: <angle> The direction the door will move, when it opens. | : <angle> The direction the door will move, when it opens. | ||
Line 20: | Line 15: | ||
* {{fl door}} | * {{fl door}} | ||
==Inputs== | ==Inputs== | ||
* {{i door}} | * {{i door}} | ||
==Outputs== | ==Outputs== | ||
* {{o door}} | * {{o door}} | ||
==See Also== | ==See Also== | ||
* [[func_door_rotating]] | * [[func_door_rotating]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 14:55, 17 August 2005
Entity Description
A brush entity that will move like a sliding door.
Keyvalues
- <angle> The direction the door will move, when it opens.
- filtername
- <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )