Func door: Difference between revisions

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==Keyvalues==
==Keyvalues==
 
* '''origin'''
: <vector> Point considered the origin of this brush entity
* {{kv targetname}}
* {{kv targetname}}
* {{kv parentname}}
* {{kv parentname}}
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* {{kv angles}}
* {{kv angles}}
* {{kv door}}
* {{kv door}}
 
* '''movedir'''
: <angle> The direction the door will move, when it opens.
* '''filtername'''
: <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )
==Flags==
* {{fl door}}
==Inputs==
==Inputs==
AddOutput
* {{i targetname}}
ClearParent
* {{i parentname}}
Close
* {{i shadow}}
Color
* {{i door}}
DisableShadow
EnableShadow
((FireUser))
Kill
KillHierarchy
Lock
Open
SetParent
SetParentAttachment
SetSpeed
Toggle
Unlock
 
==Outputs==
==Outputs==
OnBlockedClosing
* {{o targetname}}
OnBlockedOpening
* {{o door}}
OnClose
OnFullyClosed
OnFullyOpen
OnOpen
OnUnblockedClosing
OnUnblockedOpening
((OnUser))


==See Also==
==See Also==
 
* [[func_door_rotating]]


[[Category:Entities]]
[[Category:Entities]]

Revision as of 21:27, 5 August 2005

Template:Wrongtitle

Entity Description

A brush entity that will move like a sliding door.

Keyvalues

  • origin
<vector> Point considered the origin of this brush entity
<angle> The direction the door will move, when it opens.
  • filtername
<filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )

Flags

Inputs

Outputs

See Also