Func respawnroomvisualizer: Difference between revisions
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* {{kv renderfields}} | * {{kv renderfields}} | ||
* {{kv shadow}} | * {{kv shadow}} | ||
* '''Filter''01-05''''' | * '''Filter''01-05''''' | ||
: <filterclass> ''Filter 1-5'' - Activator filter to test. You can specify up to five filters with this entity. The activator will be tested against all of them. | : <filterclass> ''Filter 1-5'' - Activator filter to test. You can specify up to five filters with this entity. The activator will be tested against all of them. (???) | ||
==Flags== | ==Flags== | ||
1 : Ignore Player +USE | 1 : Ignore Player +USE | ||
2 : ??? | |||
==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} |
Revision as of 21:19, 6 October 2007
Entity description
A visual blockade or a wall that prevents players of the opposite team from entering or firing into your team's spawn room. It disappears as the player gets farther away, and fades in as the player gets closer to the entrance of the room.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv renderfields
- Template:Kv shadow
- Filter01-05
- <filterclass> Filter 1-5 - Activator filter to test. You can specify up to five filters with this entity. The activator will be tested against all of them. (???)
Flags
1 : Ignore Player +USE 2 : ???