User:Darthkillyou: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
Line 4: Line 4:
[[Image:1337wallofdoom.JPG|250 px|right|thumb|My personal 1337 Wall of Doom.]]
[[Image:1337wallofdoom.JPG|250 px|right|thumb|My personal 1337 Wall of Doom.]]
<br>
<br>
I started using SDK (or more specifically, hammer) some time ago. (About a year now.) In fact, I had no clue that hammer existed until I randomly stumbled upon it while getting bored of the model viewer.
I started using SDK (or more specifically, hammer) some time ago. (a few months, give or take) In fact, I had no clue that hammer existed until I randomly stumbled upon it while getting bored of the model viewer.
<br>
<br>
<br>
<br>
 
[[image:note.png]] '''NOTE:''' If you read the section below, you might agree that I ''need'' to be much less enthusiastic about certain things. (Don't worry, I am very serious most of the time!)
=="What the Heck is that???"==
<br>
Before hammer, I created interesting environments within Half-Life 2 single-player maps using console commands, like "npc_create npc_vortigaunt" and stuff like that. In fact, I memorized a pretty large chunk of the cheat codes list on gamefaqs and had about half my keyboard binded to a console command of some sort (I still do!)
<br>
<br>
<br>
==To the Void With You!!!==
Before hammer, I created interesting environments within Half-Life 2 single-player maps using console commands, like "npc_create npc_vortigaunt" and stuff like that.
<br>
Then, I realized that I was getting bored of getting thousands upon thousands of Combines, Citizens, Vortigaunts ("TO THE VOID WITH YOU!!!") and Zombies to fight each other... endlessly... over... and over... and... over...... again.
<br>
Then, just in time, SOURCE SDK CAME ALONG!!!! WOOT!!!!! At first, I just used the model viewer for about one hour, and quickly got bored of it. (Ironically, I find it very useful nowadays!) Then, I randomly clicked on something titled *reads slowly* "hhhaaammmmmmeeerrr". I quickly learned what it was and ZIPP!!!-ed through the beginner tutorials. (I actually didn't know that there were intermediate tutorials, so I never read any of them. I figured out alot of stuff on my own.) And, now, *drumroll* here I am!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</overuseof"!"'s> </excessiveamountsofenthusiasm></hyperactivity>
<br><br>
<br><br>
Then, I realized that getting [[npc_vortigaunt|vortigaunts]], [[npc_zombie|zombies]], [[npc_combine_s|combines]], and [[npc_citizen|citizens]] to fight endlessly over and over again got really, really boring. (I got tired of constantly hearing the vorts say "TO THE VOID WITH YOU!!!")
[[image:note.png]] '''ANOTHER NOTE:''' It is very possible that I will drastically revise this section due to its excessive amount of enthusiasm.
<br><br>
<br>
Of course, I couldn't just sit there and be bored. I eventually stumbled upon the Source SDK and wondered "What the Heck is that???" I installed it, used the model viewer for about an hour, and quickly got bored of that as well. Seeing nothing else to do, I clicked on the Hammer icon, again wondering "What the Heck is that???"
<br><br>
Yeah, so basically I struggled my way through the beginner tutorials ("omgomgwtfisa[[skybox]] howdouputthemintehmaps") and then I kinda picked things up from there. Yay for me.
 
<br>
<br>


Line 24: Line 28:
<br>
<br>
<br>
<br>
I am currently working on my first large map (sp for HL2, and not modded, im afraid. Mabye later I will think about HL2:DM or mabye even CS:S mapping). It seems to have quite a few bugs in it right now...
I am currently working on my first large map (sp for HL2, and not modded, im afraid. Mabye later I will think about HL2:DM or mabye even CS:S mapping). It seems to have
quite a few bugs in it right now...
<br>
<br>
<br>
<br>
Line 30: Line 35:
<br>
<br>
<br>
<br>
Ah, yes... [[Portal]]. I work on my own test chamber whenever I get bored of my HL2 map (which is almost a year in progress now... geez, I'm slow...)
Ah, yes... [[Portal]]. I work on my own test chamber whenever I get bored of my HL2 map (which is almost a year in progress... geez, I'm slow...)




--[[User:Darthkillyou|Darthkillyou]] 23:06, 13 Jan 2008 (PST)<br><br>
--[[User:Darthkillyou|Darthkillyou]] 09:01, 2 Sep 2007 (PDT)<br><br>
[[image:note.png]] '''NOTE:''' Don't ask about the name Darthkillyou. Its origin goes very far back.<br>
[[image:note.png]] '''AND YET ANOTHER NOTE:''' Don't ask about the name Darthkillyou. Its origin goes very far back.
[[image:note.png]] '''ANOTHER NOTE:''' No, I am not as violent as my name suggests.<br>
[[image:note.png]] '''RANDOM COMMENT:''' As you can probably see by now, I like to fill up my user page with random, useless stuff.


==Retarded idea==
==Retarded idea==
Line 46: Line 49:


'''Some outdoor screenshots of my current map:'''<br>
'''Some outdoor screenshots of my current map:'''<br>
[[image:Mymap0002.jpg|300 px]]    [[image:Mymap0003.jpg|300 px]] <br>
[[image:Mymap0002.jpg|300 px|I was a total n00b when I did this part.]]    [[image:Mymap0003.jpg|300 px|Now why didn't I make the textures more interesting?]] <br>
<br>
<br>
'''An indoor shot of the middle platform:'''<br>
'''An indoor shot of the middle platform:'''<br>
[[image:Mymap0004.jpg|300 px]]<br>
[[image:Mymap0004.jpg|300 px|Improvised suit charger.]]<br>
<br>
<br>
'''A Combineified room:'''<br>
'''A Combineified room:'''<br>
[[image:Mymap_combine_room.jpg|300 px]]
[[image:Mymap_combine_room.jpg|300 px|Maddening roof-glare effects.]]
<br>
<br>
<br>
<br>
Bland, isn't it? Does anyone have any suggestions?<br>
Bland, isn't it? I plan on totally remaking this part anyway (graphically, of course.)<br>
<br>
<br>


===Meanwhile, in a completely different part of the map,===
===Meanwhile, in a completely different part of the map,===
This is another part of the map where the player ends up after he/she fights through the outdoor part. (At least, that's what I'm planning.) I'm sorry if I somehow skipped or ended up doing several trillion map developing steps out of order while creating the indoor and/or outdoor areas of the map.<br>
This is another part of the map where the player ends up after he/she fights through the outdoor part. (At least, that's what I'm planning.) And yes, I do sometimes break the rules and skip straight to texturing (Ack!).<br>
<br>
'''A nice little room with some water:'''<br>
[[image:Mymap0006.jpg|300 px]]<br>
<br>
<br>
'''A nice, warm-feeling maintenance hallway:'''<br>
'''A nice, warm-feeling maintenance hallway:'''<br>
[[image:Mymap0008.jpg|300 px]]<br>
[[image:Mymap0008.jpg|300 px|A good rule to follow- when in doubt, just add more tri's!]]<br>
<br>
<br>
'''This is a hallway that I added Black Mesa (East?) details to. I ended up playing through d1_eli_01 several times to try to get the feeling correct. (It's still not finished)'''
'''A random hallway crammed with random junk:'''<br>
[[image:MymapPreBM.jpg|left|thumb|300 px|Hallway before Black Mesa-fication. Very, berry bland.]][[image:MymapAftBM.jpg|left|thumb|300 px|Hallway after Black Mesa-fication. (Looks much better, now, doesn't it?)]]<br>
[[image:MymapAftBM.jpg|300 px|Hooray for plain and totally uninteresting lighting!]]<br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
'''OMG!!! ITS A LAB!!! JUST LEIK THE ONES FROM HL1!!!!!'''<br>
[[Image:Mymap0009.jpg|300 px|Access. Denied. Look familiar?]]<br>
<br>
<br>
'''A Very Heavy Work in Progress:'''<br>
'''ACCESS. DENIED.'''<br>
[[Image:Mymap_vhwip1.jpg|300 px|VHWIP1 (Room is now well-lit)]]<br>
[[Image:Mymap0009.jpg|300 px|Hooray for messed up lighting effects!]]<br>
<br>
<br>
'''Underground Tunnels:'''<br>
'''Underground Tunnels:'''<br>
[[Image:Mymap0010.jpg|300 px|Underground Tunnels]]<br>
[[Image:Mymap0010.jpg|300 px|No, I did NOT know about the subdivide tool when I made this shot.]]<br>
<br>
<br>

Revision as of 00:08, 14 January 2008

Hi everyone, im Darthkillyou (MUHUHEHEHEHEHAHAHAHAHAHAHAHAHAI!!!!!</evillaughter>) and I currently live in New York, USA.


One of My VMF's
My personal 1337 Wall of Doom.


I started using SDK (or more specifically, hammer) some time ago. (a few months, give or take) In fact, I had no clue that hammer existed until I randomly stumbled upon it while getting bored of the model viewer.

Note.png NOTE: If you read the section below, you might agree that I need to be much less enthusiastic about certain things. (Don't worry, I am very serious most of the time!)



To the Void With You!!!

Before hammer, I created interesting environments within Half-Life 2 single-player maps using console commands, like "npc_create npc_vortigaunt" and stuff like that.
Then, I realized that I was getting bored of getting thousands upon thousands of Combines, Citizens, Vortigaunts ("TO THE VOID WITH YOU!!!") and Zombies to fight each other... endlessly... over... and over... and... over...... again.
Then, just in time, SOURCE SDK CAME ALONG!!!! WOOT!!!!! At first, I just used the model viewer for about one hour, and quickly got bored of it. (Ironically, I find it very useful nowadays!) Then, I randomly clicked on something titled *reads slowly* "hhhaaammmmmmeeerrr". I quickly learned what it was and ZIPP!!!-ed through the beginner tutorials. (I actually didn't know that there were intermediate tutorials, so I never read any of them. I figured out alot of stuff on my own.) And, now, *drumroll* here I am!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</overuseof"!"'s> </excessiveamountsofenthusiasm></hyperactivity>

Note.png ANOTHER NOTE: It is very possible that I will drastically revise this section due to its excessive amount of enthusiasm.


I guess I could be called "new-ish", as I still have stuff to learn. BUT, I am not a complete idiot who doesn't know what an NPC or a crowbar is.

I am currently working on my first large map (sp for HL2, and not modded, im afraid. Mabye later I will think about HL2:DM or mabye even CS:S mapping). It seems to have quite a few bugs in it right now...

Also, if time permits, I might just think about a mod... Although definitely not anytime in the near future.

Ah, yes... Portal. I work on my own test chamber whenever I get bored of my HL2 map (which is almost a year in progress... geez, I'm slow...)


--Darthkillyou 09:01, 2 Sep 2007 (PDT)

Note.png AND YET ANOTHER NOTE: Don't ask about the name Darthkillyou. Its origin goes very far back.

Retarded idea

I just thought up a crazy idea. The idea is for me to create a map that completely breaks every (major) map dev rule in the book. For example, deliberately caused leaks, use no func_details, carve multiple cylinders (at varying depths) into large walls, etc. etc. Basically, a map that completely sucks. Just contributing to the many useless and crazy ideas in the world.

MyMap

Here's my first map ever. Feel free to give some suggestions.


Some outdoor screenshots of my current map:
I was a total n00b when I did this part. Now why didn't I make the textures more interesting?

An indoor shot of the middle platform:
Improvised suit charger.

A Combineified room:
Maddening roof-glare effects.

Bland, isn't it? I plan on totally remaking this part anyway (graphically, of course.)

Meanwhile, in a completely different part of the map,

This is another part of the map where the player ends up after he/she fights through the outdoor part. (At least, that's what I'm planning.) And yes, I do sometimes break the rules and skip straight to texturing (Ack!).

A nice, warm-feeling maintenance hallway:
A good rule to follow- when in doubt, just add more tri's!

A random hallway crammed with random junk:
Hooray for plain and totally uninteresting lighting!

ACCESS. DENIED.
Hooray for messed up lighting effects!

Underground Tunnels:
No, I did NOT know about the subdivide tool when I made this shot.