User:Darthkillyou: Difference between revisions
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[[Image:1337wallofdoom.JPG|250 px|right|thumb|My personal 1337 Wall of Doom.]] | [[Image:1337wallofdoom.JPG|250 px|right|thumb|My personal 1337 Wall of Doom.]] | ||
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I started using SDK (or more specifically, hammer) some time ago. ( | I started using SDK (or more specifically, hammer) some time ago. (a few months, give or take) In fact, I had no clue that hammer existed until I randomly stumbled upon it while getting bored of the model viewer. | ||
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[[image:note.png]] '''NOTE:''' If you read the section below, you might agree that I ''need'' to be much less enthusiastic about certain things. (Don't worry, I am very serious most of the time!) | |||
== | <br> | ||
Before hammer, I created interesting environments within Half-Life 2 single-player maps using console commands, like "npc_create npc_vortigaunt" and stuff like that. | <br> | ||
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==To the Void With You!!!== | |||
Before hammer, I created interesting environments within Half-Life 2 single-player maps using console commands, like "npc_create npc_vortigaunt" and stuff like that. | |||
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Then, I realized that I was getting bored of getting thousands upon thousands of Combines, Citizens, Vortigaunts ("TO THE VOID WITH YOU!!!") and Zombies to fight each other... endlessly... over... and over... and... over...... again. | |||
<br> | |||
Then, just in time, SOURCE SDK CAME ALONG!!!! WOOT!!!!! At first, I just used the model viewer for about one hour, and quickly got bored of it. (Ironically, I find it very useful nowadays!) Then, I randomly clicked on something titled *reads slowly* "hhhaaammmmmmeeerrr". I quickly learned what it was and ZIPP!!!-ed through the beginner tutorials. (I actually didn't know that there were intermediate tutorials, so I never read any of them. I figured out alot of stuff on my own.) And, now, *drumroll* here I am!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</overuseof"!"'s> </excessiveamountsofenthusiasm></hyperactivity> | |||
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[[image:note.png]] '''ANOTHER NOTE:''' It is very possible that I will drastically revise this section due to its excessive amount of enthusiasm. | |||
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I am currently working on my first large map (sp for HL2, and not modded, im afraid. Mabye later I will think about HL2:DM or mabye even CS:S mapping). It seems to have quite a few bugs in it right now... | I am currently working on my first large map (sp for HL2, and not modded, im afraid. Mabye later I will think about HL2:DM or mabye even CS:S mapping). It seems to have | ||
quite a few bugs in it right now... | |||
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Ah, yes... [[Portal]]. I work on my own test chamber whenever I get bored of my HL2 map (which is almost a year in progress | Ah, yes... [[Portal]]. I work on my own test chamber whenever I get bored of my HL2 map (which is almost a year in progress... geez, I'm slow...) | ||
--[[User:Darthkillyou|Darthkillyou]] | --[[User:Darthkillyou|Darthkillyou]] 09:01, 2 Sep 2007 (PDT)<br><br> | ||
[[image:note.png]] '''NOTE:''' Don't ask about the name Darthkillyou. Its origin goes very far back | [[image:note.png]] '''AND YET ANOTHER NOTE:''' Don't ask about the name Darthkillyou. Its origin goes very far back. | ||
==Retarded idea== | ==Retarded idea== | ||
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'''Some outdoor screenshots of my current map:'''<br> | '''Some outdoor screenshots of my current map:'''<br> | ||
[[image:Mymap0002.jpg|300 px]] [[image:Mymap0003.jpg|300 px]] <br> | [[image:Mymap0002.jpg|300 px|I was a total n00b when I did this part.]] [[image:Mymap0003.jpg|300 px|Now why didn't I make the textures more interesting?]] <br> | ||
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'''An indoor shot of the middle platform:'''<br> | '''An indoor shot of the middle platform:'''<br> | ||
[[image:Mymap0004.jpg|300 px]]<br> | [[image:Mymap0004.jpg|300 px|Improvised suit charger.]]<br> | ||
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'''A Combineified room:'''<br> | '''A Combineified room:'''<br> | ||
[[image:Mymap_combine_room.jpg|300 px]] | [[image:Mymap_combine_room.jpg|300 px|Maddening roof-glare effects.]] | ||
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Bland, isn't it? | Bland, isn't it? I plan on totally remaking this part anyway (graphically, of course.)<br> | ||
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===Meanwhile, in a completely different part of the map,=== | ===Meanwhile, in a completely different part of the map,=== | ||
This is another part of the map where the player ends up after he/she fights through the outdoor part. (At least, that's what I'm planning.) I | This is another part of the map where the player ends up after he/she fights through the outdoor part. (At least, that's what I'm planning.) And yes, I do sometimes break the rules and skip straight to texturing (Ack!).<br> | ||
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'''A nice, warm-feeling maintenance hallway:'''<br> | '''A nice, warm-feeling maintenance hallway:'''<br> | ||
[[image:Mymap0008.jpg|300 px]]<br> | [[image:Mymap0008.jpg|300 px|A good rule to follow- when in doubt, just add more tri's!]]<br> | ||
<br> | <br> | ||
''' | '''A random hallway crammed with random junk:'''<br> | ||
[[image:MymapAftBM.jpg|300 px|Hooray for plain and totally uninteresting lighting!]]<br> | |||
[[ | |||
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''' | '''ACCESS. DENIED.'''<br> | ||
[[Image: | [[Image:Mymap0009.jpg|300 px|Hooray for messed up lighting effects!]]<br> | ||
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'''Underground Tunnels:'''<br> | '''Underground Tunnels:'''<br> | ||
[[Image:Mymap0010.jpg|300 px| | [[Image:Mymap0010.jpg|300 px|No, I did NOT know about the subdivide tool when I made this shot.]]<br> | ||
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Revision as of 00:08, 14 January 2008
- Hi everyone, im Darthkillyou (MUHUHEHEHEHEHAHAHAHAHAHAHAHAHAI!!!!!</evillaughter>) and I currently live in New York, USA.
I started using SDK (or more specifically, hammer) some time ago. (a few months, give or take) In fact, I had no clue that hammer existed until I randomly stumbled upon it while getting bored of the model viewer.
NOTE: If you read the section below, you might agree that I need to be much less enthusiastic about certain things. (Don't worry, I am very serious most of the time!)
To the Void With You!!!
Before hammer, I created interesting environments within Half-Life 2 single-player maps using console commands, like "npc_create npc_vortigaunt" and stuff like that.
Then, I realized that I was getting bored of getting thousands upon thousands of Combines, Citizens, Vortigaunts ("TO THE VOID WITH YOU!!!") and Zombies to fight each other... endlessly... over... and over... and... over...... again.
Then, just in time, SOURCE SDK CAME ALONG!!!! WOOT!!!!! At first, I just used the model viewer for about one hour, and quickly got bored of it. (Ironically, I find it very useful nowadays!) Then, I randomly clicked on something titled *reads slowly* "hhhaaammmmmmeeerrr". I quickly learned what it was and ZIPP!!!-ed through the beginner tutorials. (I actually didn't know that there were intermediate tutorials, so I never read any of them. I figured out alot of stuff on my own.) And, now, *drumroll* here I am!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</overuseof"!"'s> </excessiveamountsofenthusiasm></hyperactivity>
ANOTHER NOTE: It is very possible that I will drastically revise this section due to its excessive amount of enthusiasm.
I guess I could be called "new-ish", as I still have stuff to learn. BUT, I am not a complete idiot who doesn't know what an NPC or a crowbar is.
I am currently working on my first large map (sp for HL2, and not modded, im afraid. Mabye later I will think about HL2:DM or mabye even CS:S mapping). It seems to have
quite a few bugs in it right now...
Also, if time permits, I might just think about a mod... Although definitely not anytime in the near future.
Ah, yes... Portal. I work on my own test chamber whenever I get bored of my HL2 map (which is almost a year in progress... geez, I'm slow...)
--Darthkillyou 09:01, 2 Sep 2007 (PDT)
AND YET ANOTHER NOTE: Don't ask about the name Darthkillyou. Its origin goes very far back.
Retarded idea
I just thought up a crazy idea. The idea is for me to create a map that completely breaks every (major) map dev rule in the book. For example, deliberately caused leaks, use no func_details, carve multiple cylinders (at varying depths) into large walls, etc. etc. Basically, a map that completely sucks. Just contributing to the many useless and crazy ideas in the world.
MyMap
Here's my first map ever. Feel free to give some suggestions.
Some outdoor screenshots of my current map:
An indoor shot of the middle platform:
A Combineified room:
Bland, isn't it? I plan on totally remaking this part anyway (graphically, of course.)
Meanwhile, in a completely different part of the map,
This is another part of the map where the player ends up after he/she fights through the outdoor part. (At least, that's what I'm planning.) And yes, I do sometimes break the rules and skip straight to texturing (Ack!).
A nice, warm-feeling maintenance hallway:
A random hallway crammed with random junk:
ACCESS. DENIED.