Npc headcrab black: Difference between revisions

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[[Image:headcrab_black.jpg|thumb|350px|Black headcrab - click to enlarge|right]]
[[Image:headcrab_black.jpg|thumb|350px|Black headcrab - click to enlarge|right]]


Black headcrabs, when attacking, temporarily reduce the player's health to 1. They are best used in tandem with other melee NPCs like [[npc_headcrab|regular headcrabs]] to make fighting more intense. However, it is risky to group them near NPCs with ranged attacks, as the player will die very easily. In fact, many players are conditioned to kill black headcrabs first because of the threat they pose compared to other enemies.
Black headcrabs, upon biting the player, temporarily reduce the player's health to 1. They are best used in tandem with other melee NPCs like [[npc_headcrab|regular headcrabs]] to make fighting more intense. However, it is risky to group them near NPCs with ranged attacks, as the player will die very easily. In fact, many players are conditioned to kill black headcrabs first because of the threat they pose compared to other enemies.
 
Commonly found in groups covering a single host [[Npc_poisonzombie|poison zombie]] which hurls its parasite cargo towards the player, they can make a formidable foe so should be placed carefully.


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Revision as of 12:48, 26 July 2005

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Entity Description

Black headcrab - click to enlarge

Black headcrabs, upon biting the player, temporarily reduce the player's health to 1. They are best used in tandem with other melee NPCs like regular headcrabs to make fighting more intense. However, it is risky to group them near NPCs with ranged attacks, as the player will die very easily. In fact, many players are conditioned to kill black headcrabs first because of the threat they pose compared to other enemies.

Commonly found in groups covering a single host poison zombie which hurls its parasite cargo towards the player, they can make a formidable foe so should be placed carefully.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

  • startburrowed
<boolean>

Flags

Inputs

Outputs