Npc headcrab: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{wrongtitle|title=npc_headcrab}} | {{wrongtitle|title=npc_headcrab}} | ||
==Entity Description== | ==Entity Description== | ||
[[Image:headcrab.jpg|right]] | [[Image:headcrab.jpg|frame|right|Headcrab]] | ||
These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Remember to avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take. Try pairing them with their [[npc_headcrab_fast|fast-moving]] or [[npc_headcrab_black|poisonous]] relatives to make it more interesting. | These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Remember to avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take. Try pairing them with their [[npc_headcrab_fast|fast-moving]] or [[npc_headcrab_black|poisonous]] relatives to make it more interesting. |
Revision as of 12:50, 12 August 2005
Entity Description
These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Remember to avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take. Try pairing them with their fast-moving or poisonous relatives to make it more interesting.
Commonly found attached to a zombie host body, they will detach if that host is sufficiently damaged.

Keyvalues
- startburrowed
- <boolean>
- parentname
- <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.