Env projectedtexture: Difference between revisions

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A light emitting entity that casts dynamic shadows; similar to light_spot or a flashlight.
A light emitting entity that casts dynamic shadows; similar to light_spot or a flashlight.


This entity breaks the flashlight, so it should be used where no flashlight is available.
This entity makes the flashlight not cast dynamic shadows and instead cast the shadow of whatever the nearest env_projectedtexture is casting.


==Keyvalues==
==Keyvalues==

Revision as of 22:52, 1 January 2008

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Entity Description

A light emitting entity that casts dynamic shadows; similar to light_spot or a flashlight.

This entity makes the flashlight not cast dynamic shadows and instead cast the shadow of whatever the nearest env_projectedtexture is casting.

Keyvalues

<target_destination> Light target
  • lightfov
<float> Light's FOV
  • enableshadows
<boolean>
  • lightonlytarget
<boolean> Light only target
  • lightworld
<boolean> Light world
  • cameraspace
<boolean> Relative to player's view
  • lightcolor
#000000 Projected color

Inputs

Outputs