User:MrTwoVideoCards/TF2 Ideas: Difference between revisions
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Revision as of 19:53, 24 December 2007

--Gear 15:59, 7 Oct 2007 (PDT)
- Map Name: CTF_Factory
- Percentage Complete Overall: 15%
- Style: So far taking on a Hydro approach to everything.
Day 1
Alrighty so here it is, my first attempt at trying out the new TF2 stuff. Interestingly its very difficult. Why? Well theres a ton of new materials and models, all of which are hard to navigate around until you get the hang of it. Also most of the materials now seems to be a lot taller. Removing the need to make two brushes in order to keep a material going, and going, and going...
All that is really good though, plus cloud materials, OH YEAH! need that in HL2. For right now the map I'm working on while i take a slight break from my mod is ctf_factory. I am hoping that it might work out this time, in fact the map has a lot of history in it. It has been from HL2Dm to Sourceforts, and to even normal Single player Designs. So with that said here they are, the spawn room that took me over a day to make and detail, yet its not done. But so far this is what i have:

Day 2
Got two more screens to add up, working out the spawn room though. Takes about an entire two days just to make a really awesome spawn room, all though the player is most likely going to only spend 15 seconds in there.
Screen 1 is sort of a missile silo, or at least a work place for it that I've been working on today. Not too much but took over 5 hours or so. Fun though. Screen two is just some minor rooms that are for detail only. The final two are just the same spawn room from day 1. All the screens you see are in fact other rooms that are connected to the main spawn room by only windows. So the player can just see through the window but can't really go there. A lot like the other rooms that you see in most of the TF2 maps. More like ctf_2fort as an example.