Hammer Editor Documentation: Difference between revisions

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The Hammer editor can be used for:
The Hammer editor can be used for:
* Creating level architecture -- geometry, texturing, and lighting.
* Creating level architecture -- geometry, texturing, and lighting.
* Placing modes (props) created in 3D modeling packages, such as [[XSI]].
* Placing models (props) created in 3D modeling packages, such as [[XSI]].
* Placing [[Creating_Entities|entities]] for gameplay.
* Placing [[Creating_Entities|entities]] for gameplay.
* Scripting gameplay entities with [[Inputs and Outputs]].
* Scripting gameplay entities with [[Inputs and Outputs]].

Revision as of 17:32, 8 August 2005

Hammer splash.png


A Hammer Editor screenshot.

The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.

The Hammer editor can be used for:

  • Creating level architecture -- geometry, texturing, and lighting.
  • Placing models (props) created in 3D modeling packages, such as XSI.
  • Placing entities for gameplay.
  • Scripting gameplay entities with Inputs and Outputs.
  • Adding AI navigation information.
  • Compiling and running game levels.


Getting Started

Introduction to Editing - A introduction to the basic principles of editing with the Hammer Editor.

What's New - New features of the Valve Hammer Editor for Source.

Hammer Reference

Menus - Reference guide to the menus and their contents.

Dialogs - Reference guide to various dialog boxes.

Toolbars - Description of the toolbars and their icons.

Hotkey Reference - Listing of all keyboard shortcuts.

See Also

Source Mapping Conversion - For users familiar with the Half-Life 1 Map Editing Tools.

Source SDK FAQ - Information to help solve some common problems.

SDK Release Notes - Find out about current known issues in the Source SDK.