Talk:Item suit: Difference between revisions
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Archcommus (talk | contribs) No edit summary |
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:Sorry but I'm lost. | :Sorry but I'm lost. | ||
What I did was insert a point_clientcommand entity. I then have the player start out inside of a trigger once, which triggers the point_clientcommand with a parameter override of "give item_suit." That effectively "uses" that console command and thus gives the player the suit from the beginning of the level. | :What I did was insert a point_clientcommand entity. I then have the player start out inside of a trigger once, which triggers the point_clientcommand with a parameter override of "give item_suit." That effectively "uses" that console command and thus gives the player the suit from the beginning of the level. | ||
There must be an easier way to do it, though. | :There must be an easier way to do it, though. |
Revision as of 23:38, 7 August 2005
The item_suits never seem to show up, what is wrong here?
- You've got to spawn it rather than place it. Confusing, I know... --TomEdwards 13:42, 5 Aug 2005 (PDT)
So if I don't want the player to have to spawn it from the console, I have to have another entity spawn it for me?
using give won't work...suit is given by a hack in this command -ts2do
- Sorry but I'm lost.
- What I did was insert a point_clientcommand entity. I then have the player start out inside of a trigger once, which triggers the point_clientcommand with a parameter override of "give item_suit." That effectively "uses" that console command and thus gives the player the suit from the beginning of the level.
- There must be an easier way to do it, though.