Talk:Item suit: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:
:Sorry but I'm lost.
:Sorry but I'm lost.


What I did was insert a point_clientcommand entity.  I then have the player start out inside of a trigger once, which triggers the point_clientcommand with a parameter override of "give item_suit."  That effectively "uses" that console command and thus gives the player the suit from the beginning of the level.
:What I did was insert a point_clientcommand entity.  I then have the player start out inside of a trigger once, which triggers the point_clientcommand with a parameter override of "give item_suit."  That effectively "uses" that console command and thus gives the player the suit from the beginning of the level.


There must be an easier way to do it, though.
:There must be an easier way to do it, though.

Revision as of 23:38, 7 August 2005

The item_suits never seem to show up, what is wrong here?

You've got to spawn it rather than place it. Confusing, I know... --TomEdwards 13:42, 5 Aug 2005 (PDT)

So if I don't want the player to have to spawn it from the console, I have to have another entity spawn it for me?

using give won't work...suit is given by a hack in this command -ts2do

Sorry but I'm lost.
What I did was insert a point_clientcommand entity. I then have the player start out inside of a trigger once, which triggers the point_clientcommand with a parameter override of "give item_suit." That effectively "uses" that console command and thus gives the player the suit from the beginning of the level.
There must be an easier way to do it, though.