Func dustcloud: Difference between revisions
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{{wrongtitle|title=func_dustcloud}} | {{wrongtitle|title=func_dustcloud}} | ||
==Entity | == Entity description == | ||
A [[brush entity]] that spawns a translucent dust cloud within its volume. You should use the [[tool textures|trigger]] texture for this to work. | A [[brush entity]] that spawns a translucent dust cloud within its volume. You should use the [[tool textures|trigger]] texture for this to work. | ||
==Keyvalues== | == Keyvalues == | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv enabledisable}} | * {{kv enabledisable}} | ||
Line 28: | Line 28: | ||
: <[[byte]]> | : <[[byte]]> | ||
==Inputs== | == Inputs == | ||
* {{i targetname}} | * {{i targetname}} | ||
* '''TurnOn''' | * '''TurnOn''' | ||
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: Turn off. | : Turn off. | ||
==Outputs== | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
==See also== | == See also == | ||
* [[func_dustmotes]] | * [[func_dustmotes]] | ||
* [[Smoke|Dust, Fog & Smoke]] | * [[Smoke|Dust, Fog & Smoke]] | ||
==External links== | == External links == | ||
* [http://www.sdknuts.net/akg/tutorials/wiseWind.asp Wind and Dust] | * [http://www.sdknuts.net/akg/tutorials/wiseWind.asp Wind and Dust] - example VMF w/ explanation. | ||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]] | ||
[[Category:Brush Entities]] |
Revision as of 01:09, 16 November 2007
Entity description
A brush entity that spawns a translucent dust cloud within its volume. You should use the trigger texture for this to work.
Keyvalues
- ⇆#000000rgb(0,0,0)⇆ Particle Color
- SpawnRate
- <integer> Number of particles to spawn, per second.
- SpeedMax
- <integer> Maximum speed that the particles can move after spawning.
- LifetimeMin
- <integer> Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- LifetimeMax
- <integer> Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- DistMax
- <integer> Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen
- <boolean> If set, this entity spawns the number of particles in SpawnRate immediately, and then goes inactive.
- SizeMin
- <integer> Minimum Particle Size
- SizeMax
- <integer> Maximum Particle Size
- Alpha
- <byte>
Inputs
- Template:I targetname
- TurnOn
- Turn on.
- TurnOff
- Turn off.
Outputs
See also
External links
- Wind and Dust - example VMF w/ explanation.