Talk:Creating an energy ball launcher and catcher: Difference between revisions
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From what I've seen, Valve utilized quite an annoying method of templating for it. Took me a little time to figure it out. --[[User:Baliame|Baliame]] 04:24, 17 Nov 2007 (PST) | From what I've seen, Valve utilized quite an annoying method of templating for it. Took me a little time to figure it out. --[[User:Baliame|Baliame]] 04:24, 17 Nov 2007 (PST) | ||
:Yeah, they actually make the catcher outside the world and just build it as an entity inside the world. I just went ahead and built mine directly in the room. --[[User:Remmiz|Remmiz]] 10:59, 17 Nov 2007 (PST) | :Yeah, they actually make the catcher outside the world and just build it as an entity inside the world. I just went ahead and built mine directly in the room. --[[User:Remmiz|Remmiz]] 10:59, 17 Nov 2007 (PST) | ||
::If Valve does it, there is probobly a good reason for it. --[[User:Gherghetta|Gherghetta]] 10:59, 29 Nov 2007 (UTC) | |||
I didn't realize this discussion tab was here or I would have asked first. But I noticed it wasn't updated yet so I figured I would write it out. --Caldaan 18:29, 19 Nov 2007 (EST) | I didn't realize this discussion tab was here or I would have asked first. But I noticed it wasn't updated yet so I figured I would write it out. --Caldaan 18:29, 19 Nov 2007 (EST) | ||
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:I don't think the theory is necessary for tutorials, or if you definitely want to add it, just put it on the top. --[[User:Baliame|Baliame]] 08:09, 20 Nov 2007 (PST) | :I don't think the theory is necessary for tutorials, or if you definitely want to add it, just put it on the top. --[[User:Baliame|Baliame]] 08:09, 20 Nov 2007 (PST) | ||
There is something wrong with the Outputs on the trigger ball trap, you cant Enable a env_sprite | There is something wrong with the Outputs on the trigger ball trap, you cant Enable a env_sprite |
Revision as of 16:01, 28 November 2007
I've got this down in-game but it might be a bit before I can write up the tutorial. I will try to get to it sometime in the coming week. --Remmiz 01:16, 17 Nov 2007 (PST)
Sure take your time with it.--Gear 01:30, 17 Nov 2007 (PST)
From what I've seen, Valve utilized quite an annoying method of templating for it. Took me a little time to figure it out. --Baliame 04:24, 17 Nov 2007 (PST)
- Yeah, they actually make the catcher outside the world and just build it as an entity inside the world. I just went ahead and built mine directly in the room. --Remmiz 10:59, 17 Nov 2007 (PST)
- If Valve does it, there is probobly a good reason for it. --Gherghetta 10:59, 29 Nov 2007 (UTC)
I didn't realize this discussion tab was here or I would have asked first. But I noticed it wasn't updated yet so I figured I would write it out. --Caldaan 18:29, 19 Nov 2007 (EST)
- Oh no problem, saves me some work. You did it exactly as I would have too. Very good work! Could use some pictures though as this is a somewhat difficult thing to build. --Remmiz 17:36, 19 Nov 2007 (PST)
- I'm going to add some pictures today actually --Caldaan 11:00, 20 Nov 2007 (EST)
Whoa we might need to organize this a bit more.--Gear 20:43, 19 Nov 2007 (PST)
- I don't think the theory is necessary for tutorials, or if you definitely want to add it, just put it on the top. --Baliame 08:09, 20 Nov 2007 (PST)
There is something wrong with the Outputs on the trigger ball trap, you cant Enable a env_sprite