Brush: Difference between revisions
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* '''World brushes''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings). | * '''World brushes''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings). | ||
* '''Brush entities''' are [[entities]] that depend on their geometrical volume. | * '''Brush entities''' are [[entity|entities]] that depend on their geometrical volume. | ||
All brushes start out as [[ | All brushes start out as [[primitive]]s. | ||
==See Also== | ==See Also== |
Revision as of 04:43, 1 April 2006
A brush is a geometrical object in a map.
There are two types of brushes:
- World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
- Brush entities are entities that depend on their geometrical volume.
All brushes start out as primitives.