Jailbreak: Difference between revisions
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[[Image:Jb_ingame4.jpg|thumb|400px|Jailbreak: In-Game in Woodneck]] | [[Image:Jb_ingame4.jpg|thumb|400px|Jailbreak: In-Game in Woodneck]] | ||
Jailbreak is a modification for Half-Life 2, it's simple: Two teams, two jails. When you kill a member of the opposite team, they respawn locked up inside your jail. When a member of your team is killed, they respawn inside the enemy jail. | |||
Your objective is to imprison every member of the enemy team. The twist is, you can break out members of your own team, by fighting your way to the enemy jail and opening the doors! The game goes back and forth until one team is entirely locked up, the losers executed (in a variety of customised ways), then the next round begins! | Your objective is to imprison every member of the enemy team. The twist is, you can break out members of your own team, by fighting your way to the enemy jail and opening the doors! The game goes back and forth until one team is entirely locked up, the losers executed (in a variety of customised ways), then the next round begins! |
Revision as of 02:17, 16 July 2007
Overview
Jailbreak is a modification for Half-Life 2, it's simple: Two teams, two jails. When you kill a member of the opposite team, they respawn locked up inside your jail. When a member of your team is killed, they respawn inside the enemy jail.
Your objective is to imprison every member of the enemy team. The twist is, you can break out members of your own team, by fighting your way to the enemy jail and opening the doors! The game goes back and forth until one team is entirely locked up, the losers executed (in a variety of customised ways), then the next round begins!
Features
- Automated Turrets
- Quick Radio Menu
- Four new maps
- Custom executions & escape routes
- Team based HUD's & Radar
- Points for releasing team members
- Team dependent trip mines
- Weapon dropping
- Jail fights (cvar)
- Team member locations
- All new graphics
- End of game Awards screen
Media
Media Page: Trailer & In-Game Screenshots
Team
Richard "Dogmeat" Slaughter: Coding and Development
Andrew Wills: Maps, Textures, Modelling and Graphics
Rob "IZaNaGI" Molde: Maps, Textures, Modelling and Skins
History of JB: Source
Jailbreak begin development in February of 2007, with Dogmeat coding, and Wills mapping, and the first release was made available to the public a mere three weeks later, with all the key features implemented and two new maps. Four months on, two more versions have been released, with many more features, alongside two more maps, and a new team member IZaNaGI has recently joined up.