Crate Versus Barrel: Difference between revisions

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{{AlphaModSmall|engine=Source|download=}}
{{AlphaModSmall|engine=Source|download=}}
==Overview==
== Overview ==
Crate VS Barrel is a simple team oriented mod designed as an example of mod construction.  The full sourcecode (models, maps, textures, code) will be released on completion.
'''Crate VS Barrel''' is a simple team-oriented mod designed as an example of mod construction.  The full source code (models, maps, textures, code) will be released on completion.


==Features==
== Features ==
* Team oriented combat
* Team-oriented combat
* More "fun" oriented combat like TFC
* More "fun" oriented combat like TFC
* Crate and Barrel motif in weapons, skins and design
* Crate and Barrel motif in weapons, skins and design
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* Documented development process to be released on completion via [http://www.amazon.com/exec/obidos/ASIN/1933097132/halflife2mapp-20?creative=327641&camp=14573&adid=0352EDYB69GERNMQE2XX&link_code=as1 a book] (that's really late)
* Documented development process to be released on completion via [http://www.amazon.com/exec/obidos/ASIN/1933097132/halflife2mapp-20?creative=327641&camp=14573&adid=0352EDYB69GERNMQE2XX&link_code=as1 a book] (that's really late)


==Story==
== Story ==
As all game players know, most every game world is populated with huge numbers of crates and barrels. Most people think this is simply because game developers can't think of new things to add to their maps, but this is far from the truth.
As all game players know, most every game world is populated with huge numbers of crates and barrels. Most people think this is simply because game developers can't think of new things to add to their maps, but this is far from the truth.


In fact, there are two mega-global industrial giants who are in stiff competition to dominate the virtual game world with their props:  '''Crates Incorporated''', makers of all crates that exist in all games ever made, and '''Barrels International''', creators of barrels for games world wide (including the exploding types). Each wants to eliminate the other so that only their products are present in game maps, and no others. Their methods have moved beyond simple industrial sabotage, and advanced to complete warfare, as each tries to destroy the factories and factory output of the other.
In fact, there are two mega-global industrial giants who are in stiff competition to dominate the virtual game world with their props:  '''Crates Incorporated''', makers of all crates that exist in all games ever made, and '''Barrels International''', creators of barrels for games world wide (including the exploding types). Each wants to eliminate the other so that only their products are present in game maps, and no others. Their methods have moved beyond simple industrial sabotage, and advanced to complete warfare, as each tries to destroy the factories and factory output of the other.


==Media==
== Media ==
===Pictures===
=== Pictures ===
A gallery of various pictures from the mod's design and development.
A gallery of various pictures from the mod's design and development.


====Concept Sketches====
==== Concept sketches ====
<gallery>
<gallery>
Image:Concept_sketch_cvb_launcher_800.jpg|Concept sketch for Crate VS Barrel Launcher
Image:Concept_sketch_cvb_launcher_800.jpg|Concept sketch for Crate VS Barrel launcher
Image:Concept_sketch_players_640.jpg|Concept sketch of player models with metal/wood armor motif
Image:Concept_sketch_players_640.jpg|Concept sketch of player models with metal/wood armor motif
Image:Concept_sketch_rpg_640.jpg|Concept sketch of RPG with metal/wood motif
Image:Concept_sketch_rpg_640.jpg|Concept sketch of RPG with metal/wood motif
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</gallery>
</gallery>


====Game and Development Shots====
==== Game and development shots ====
<gallery>
<gallery>
Image:Barrel launcher in player hands.jpg|Launcher in HL2 citizen's hands
Image:Barrel launcher in player hands.jpg|Launcher in HL2 citizen's hands
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</gallery>
</gallery>


===Movies===
=== Movies ===
* Yet [http://video.google.com/videoplay?docid=-8268596277311966608 one more movie]. This one's got a better view of the rocket launcher, reload sequences, etc. The weapon is derived from the standard RPG, with a new view and world model plus missile models.  There is also a "barrel" version of the same weapon. Cool music too :^ )
* Yet [http://video.google.com/videoplay?docid=-8268596277311966608 one more movie]. This one's got a better view of the rocket launcher, reload sequences, etc. The weapon is derived from the standard RPG, with a new view and world model plus missile models.  There is also a "barrel" version of the same weapon. Cool music too :^ )
* This [http://video.google.com/videoplay?docid=7020074724134365263 Crate VS Barrel intro video] replaces the standard Valvehead guy video. My bet is that the falling bomb sound at the start will become very irritating pretty fast, so it may have to go or at least get toned down!
* This [http://video.google.com/videoplay?docid=7020074724134365263 Crate VS Barrel intro video] replaces the standard "Valve head guy" video. My bet is that the falling bomb sound at the start will become very irritating pretty fast, so it may have to go or at least get toned down!
* A older [http://video.google.com/videoplay?docid=2400639670460497168 short movie] showing the CVB missile launcher being fired.
* A older [http://video.google.com/videoplay?docid=2400639670460497168 short movie] showing the CVB missile launcher being fired.


===Sounds===
=== Sounds ===
* A [http://oregonstate.edu/~holtt/CrateBarrelLoop2.mp3 short musical clip] done entirely with standard HL2 sounds, including wood and metal impacts plus a Combine Wall movement sound. A friend told me it reminded him of a musical group named STOMP. Take a look at some of their stuff (or rather listen to it) at http://www.stomp.co.uk/08_filmography.htm
* A [http://oregonstate.edu/~holtt/CrateBarrelLoop2.mp3 short musical clip] done entirely with standard HL2 sounds, including wood and metal impacts plus a Combine Wall movement sound. A friend told me it reminded him of a musical group named STOMP. Take a look at some of their stuff (or rather listen to it) at http://www.stomp.co.uk/08_filmography.htm


==History==
== History ==
This mod is being generated as part of a documentation process on how to create a simple Half-Life 2 mod. When completed, all documentation on how it was created, along with it's full source code will be released. This is being done as part of [http://www.amazon.com/exec/obidos/ASIN/1933097132/halflife2mapp-20?creative=327641&camp=14573&adid=0352EDYB69GERNMQE2XX&link_code=as1 a book on Half-Life 2 Source modding] to be published some time in 2007 by Paraglyph Press.
This mod is being generated as part of a documentation process on how to create a simple Half-Life 2 mod. When completed, all documentation on how it was created, along with it's full source code will be released. This is being done as part of [http://www.amazon.com/exec/obidos/ASIN/1933097132/halflife2mapp-20?creative=327641&camp=14573&adid=0352EDYB69GERNMQE2XX&link_code=as1 a book on Half-Life 2 Source modding] to be published some time in 2007 by Paraglyph Press.


==Team==
== Team ==
[[User:Holtt|Tim Holt]]
* [[User:Holtt|Tim Holt]]


[[Category:HL2 Third Party Mods]]
[[Category:HL2 Third Party Mods]]
[[Category:Multiplayer Mods]]
[[Category:Multiplayer Mods]]

Revision as of 02:56, 11 November 2007

Development.png

This mod for Source is currently in development.

Overview

Crate VS Barrel is a simple team-oriented mod designed as an example of mod construction. The full source code (models, maps, textures, code) will be released on completion.

Features

  • Team-oriented combat
  • More "fun" oriented combat like TFC
  • Crate and Barrel motif in weapons, skins and design
  • Open source
  • Documented development process to be released on completion via a book (that's really late)

Story

As all game players know, most every game world is populated with huge numbers of crates and barrels. Most people think this is simply because game developers can't think of new things to add to their maps, but this is far from the truth.

In fact, there are two mega-global industrial giants who are in stiff competition to dominate the virtual game world with their props: Crates Incorporated, makers of all crates that exist in all games ever made, and Barrels International, creators of barrels for games world wide (including the exploding types). Each wants to eliminate the other so that only their products are present in game maps, and no others. Their methods have moved beyond simple industrial sabotage, and advanced to complete warfare, as each tries to destroy the factories and factory output of the other.

Media

Pictures

A gallery of various pictures from the mod's design and development.

Concept sketches

Game and development shots

Movies

  • Yet one more movie. This one's got a better view of the rocket launcher, reload sequences, etc. The weapon is derived from the standard RPG, with a new view and world model plus missile models. There is also a "barrel" version of the same weapon. Cool music too :^ )
  • This Crate VS Barrel intro video replaces the standard "Valve head guy" video. My bet is that the falling bomb sound at the start will become very irritating pretty fast, so it may have to go or at least get toned down!
  • A older short movie showing the CVB missile launcher being fired.

Sounds

  • A short musical clip done entirely with standard HL2 sounds, including wood and metal impacts plus a Combine Wall movement sound. A friend told me it reminded him of a musical group named STOMP. Take a look at some of their stuff (or rather listen to it) at http://www.stomp.co.uk/08_filmography.htm

History

This mod is being generated as part of a documentation process on how to create a simple Half-Life 2 mod. When completed, all documentation on how it was created, along with it's full source code will be released. This is being done as part of a book on Half-Life 2 Source modding to be published some time in 2007 by Paraglyph Press.

Team