Usercmd: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Link(s) updated.)
Line 1: Line 1:
Usercmd (user command) is the player's input, for example the current keys pressed and current viewangle, which is sent to the server. By default it's send 30 times per second ([[cl_cmdrate]]). It uses booleans to tell the server whether or not a specific variable has changed; if there has been no change, it doesn't send the new data.
Usercmd (user command) is the player's input, for example the current keys pressed and current viewangle, which is sent to the server. By default it's send 30 times per second ([[cl_cmdrate]]). It uses booleans to tell the server whether or not a specific variable has changed; if there has been no change, it doesn't send the new data.


In code it's defined in [http://hl2sdk.gigcities.com/usercmd_8cpp-source.html usercmd.cpp]
In code it's defined in [http://svn.alliedmods.net/viewvc.cgi/hl2sdk/game_shared/usercmd.cpp?revision=324&root=sourcemm&view=markup&pathrev=324 usercmd.cpp]


==See Also==
==See Also==

Revision as of 08:13, 12 November 2007

Usercmd (user command) is the player's input, for example the current keys pressed and current viewangle, which is sent to the server. By default it's send 30 times per second (cl_cmdrate). It uses booleans to tell the server whether or not a specific variable has changed; if there has been no change, it doesn't send the new data.

In code it's defined in usercmd.cpp

See Also