Zombie Master: Difference between revisions

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== Overview ==
== Overview ==
Zombie Master is a multiplayer Half-Life 2 modification, centred around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints.
'''Zombie Master''' (or ZM for short) is a multiplayer Half-Life 2 modification centered around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints.


To speak his name is to invite the wrath of hell - but most call him the 'Zombie Master'. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.
To speak his name is to invite the wrath of hell - but most call him the Zombie Master. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.


== Features ==
== Features ==
=== Human team ===
=== Human team ===
    * A wide range of weapons to scavenge such as shotguns, molotov cocktails, rifles and more
* A wide range of weapons to scavenge such as shotguns, Molotov cocktails, rifles and more.
    * A number of challenging objectives that encourage players to team up and work together
* A number of challenging objectives that encourage players to team up and work together.
    * The ability to interact with the environment to build barricades and carry objects
* The ability to interact with the environment to build barricades and carry objects.


=== Zombie Master ===
=== Zombie Master ===
    * Real Time Strategy gameplay; create and command your own undead horde
* Real Time Strategy gameplay; create and command your own undead horde.
    * A wide variation of zombie units encourages the ZM to adopt complex tactics
* A wide variation of zombie units encourages the ZM to adopt complex tactics.
    * Environmental "manipulates" allow the ZM to interact with the world in devilish ways
* Environmental "manipulates" allow the ZM to interact with the world in devilish ways.
    * You get to own cats
* You get to own cats.
 


== Media ==
== Media ==
[http://www.zombiemaster.org/media.php Zombie Master media page]
* [http://www.zombiemaster.org/media.php Zombie Master media page]
 
* [http://www.youtube.com/watch?v=hOfzzh7z99Y Short gameplay video]
[http://www.youtube.com/watch?v=hOfzzh7z99Y Short gameplay video]


== History ==
== History ==
Zombie Master was started in late July 2005, with an emphasis on getting it to work and work '''well''' rather than concentrating on flashy content. As a result of this, we were at the playable alpha state at the start of August, and code and content has progressed continually since then. Zombie Master was released Sunday the 15th of April 2007, and has been updated regularly since
Zombie Master was started in late July 2005, with an emphasis on getting it to work and work ''well'' rather than concentrating on flashy content. As a result of this, we were at the playable alpha state at the start of August, and code and content has progressed continually since then. Zombie Master was released Sunday the 15th of April 2007, and has been updated regularly since.


== Team ==
== Team ==
Zombie Master is developed by a loosely-defined team. Technically, there is no leader, but the core contributors are:
Zombie Master is developed by a loosely-defined team. Technically, there is no leader, but the core contributors are:
* [[User:Angry Lawyer|Angry Lawyer]] (code)
* [[User:Angry Lawyer|Angry Lawyer]] - code
* [[User:theGreenBunny|theGreenBunny]] (code, models)
* [[User:theGreenBunny|theGreenBunny]] - code, models
* [[User:qckbeam|qckles]] (code)
* [[User:qckbeam|qckles]] - code
* [[User:PiMuRho|PiMuRho]] (maps)
* [[User:PiMuRho|PiMuRho]] - maps
* DJArcas (sounds)
* DJArcas - sounds
* Ficcy (models)
* Ficcy - models


== Other info ==
== External links ==
* [http://www.zombiemaster.org Official Zombie Master site.]
* [http://www.zombiemaster.org Zombie Master] - the official website.
* [http://www.zombiemaster.org/smf/index.php Official Zombie Master forums.]


[[Category:HL2 Third Party Mods]]
[[Category:HL2 Third Party Mods]]

Revision as of 06:14, 11 November 2007

Template:BetaMod

Overview

Zombie Master (or ZM for short) is a multiplayer Half-Life 2 modification centered around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints.

To speak his name is to invite the wrath of hell - but most call him the Zombie Master. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.

Features

Human team

  • A wide range of weapons to scavenge such as shotguns, Molotov cocktails, rifles and more.
  • A number of challenging objectives that encourage players to team up and work together.
  • The ability to interact with the environment to build barricades and carry objects.

Zombie Master

  • Real Time Strategy gameplay; create and command your own undead horde.
  • A wide variation of zombie units encourages the ZM to adopt complex tactics.
  • Environmental "manipulates" allow the ZM to interact with the world in devilish ways.
  • You get to own cats.

Media

History

Zombie Master was started in late July 2005, with an emphasis on getting it to work and work well rather than concentrating on flashy content. As a result of this, we were at the playable alpha state at the start of August, and code and content has progressed continually since then. Zombie Master was released Sunday the 15th of April 2007, and has been updated regularly since.

Team

Zombie Master is developed by a loosely-defined team. Technically, there is no leader, but the core contributors are:

External links