Talk:Source SDK SE2 Bugs: Difference between revisions
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I <3 this article, and I <3 whoever noticed that adding -engine ep1 fixed Hammer's many errors of doom. But there's still more... I opened a pre-update map I was working on, and all textures minus one brick wall are now generic gray. All entities are also red Error signs. Must be something with editing ep1 again... Just a heads up. [[User:Stormfury|Stormfury]] 13:41, 8 Nov 2007 (PST) | I <3 this article, and I <3 whoever noticed that adding -engine ep1 fixed Hammer's many errors of doom. But there's still more... I opened a pre-update map I was working on, and all textures minus one brick wall are now generic gray. All entities are also red Error signs. Must be something with editing ep1 again... Just a heads up. [[User:Stormfury|Stormfury]] 13:41, 8 Nov 2007 (PST) | ||
Thanks I happened to have stumbled upon it by accident by clicking on the [[Source SDK Release Notes]] --[[User:A2fatalassassin|Stalker]] 13:52, 8 Nov 2007 (PST) |
Revision as of 14:52, 8 November 2007
The Entity "trigger_push" calculates the "pushing" space incorrectly. It doesn't push within the correct bounds of the brush that is made in Hammer.
Moved this again to issue all bugs that way it keeps things simple.--Gear 13:00, 7 Nov 2007 (PST)
I <3 this article, and I <3 whoever noticed that adding -engine ep1 fixed Hammer's many errors of doom. But there's still more... I opened a pre-update map I was working on, and all textures minus one brick wall are now generic gray. All entities are also red Error signs. Must be something with editing ep1 again... Just a heads up. Stormfury 13:41, 8 Nov 2007 (PST)
Thanks I happened to have stumbled upon it by accident by clicking on the Source SDK Release Notes --Stalker 13:52, 8 Nov 2007 (PST)