AI Programming Overview: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Category:AI]][[Category:Programming]]
[[Category:AI]][[Category:Programming]]
This is really needed. The AI in HL2 is fantastic, but for multiplayer there needs to be some help on adaptation in the code.
[[Multiplayer NPCs]]
[[Multiplayer NPCs With AI]]
[[Multiplayer NPCs That Shoot Back]]


I am by no means an expert on NPC's but I will give it my best shot here to explain what I currently know, since there is nothing here anyway, it's better to have something. I hope this contribution of mine may evolve into a correct and concise overview of the Source AI implementation.
I am by no means an expert on NPC's but I will give it my best shot here to explain what I currently know, since there is nothing here anyway, it's better to have something. I hope this contribution of mine may evolve into a correct and concise overview of the Source AI implementation.
--[[User:Fluxtah|fluxtah]] 13:06, 3 Aug 2005 (PDT)


[[States]]
[[States]]

Revision as of 13:06, 3 August 2005


I am by no means an expert on NPC's but I will give it my best shot here to explain what I currently know, since there is nothing here anyway, it's better to have something. I hope this contribution of mine may evolve into a correct and concise overview of the Source AI implementation. --fluxtah 13:06, 3 Aug 2005 (PDT)

States

Conditions

Schedules

Tasks

Stub

This article or section is a stub. You can help by expanding it.