Hammer Carve Command Usage: Difference between revisions
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* Displacements and brushes with displacements attached should never be included in a Carve operation. | * Displacements and brushes with displacements attached should never be included in a Carve operation. | ||
* Static props and other prop models are not carved. | * Static props and other prop models are not carved. | ||
* Carving ofthen do not generate the optimal brushes layout. | |||
Because of these issues, many level designers say that Carve should never be used. That is a matter of some controversy, and you will have to decide for yourself. At the very least, you should always make sure to save your work before attempting a Carve operation, and be careful to use the Carve command very conservatively. | Because of these issues, many level designers say that Carve should never be used. That is a matter of some controversy, and you will have to decide for yourself. At the very least, you should always make sure to save your work before attempting a Carve operation, and be careful to use the Carve command very conservatively. |
Revision as of 04:11, 5 October 2007
The Carve command is very expensive to use and can work very slowly with complex geometry.
Here are some of limitations and guidelines when using the Carve command:
- When carving, as few brushes as possible should touch the carving brush.
- Carving complex geometry, such as arches or cylinders with many faces, can take a very long time to complete.
- Displacements and brushes with displacements attached should never be included in a Carve operation.
- Static props and other prop models are not carved.
- Carving ofthen do not generate the optimal brushes layout.
Because of these issues, many level designers say that Carve should never be used. That is a matter of some controversy, and you will have to decide for yourself. At the very least, you should always make sure to save your work before attempting a Carve operation, and be careful to use the Carve command very conservatively.