$staticprop: Difference between revisions
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(there is confirmation in this article Prop_Types_Overview (prop_static)) |
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$staticprop | $staticprop | ||
This should be used for every non-animating, non-physics prop, as it increases the render speed for the model. | This should be used for every non-animating, non-physics prop, as it increases the render speed for the model. | ||
Models where $staticprop has been used must be placed with the [[prop_static]] entity. | |||
This will also cause the model's shadow to be generated from its collision model when the map is compiled. | |||
==Example== | ==Example== |
Revision as of 19:40, 14 October 2007
Causes all bones to be collapsed.
Description
$staticprop
This should be used for every non-animating, non-physics prop, as it increases the render speed for the model. Models where $staticprop has been used must be placed with the prop_static entity. This will also cause the model's shadow to be generated from its collision model when the map is compiled.
Example
$modelname "props/rock.mdl" $cdmaterials "models/props/" $model "Rock" "rock.smd" $sequence "idle" "rock.smd" $staticprop