Func ladder: Difference between revisions
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m (removed opinion stuff) |
m (added HL2DM) |
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==Availability== | ==Availability== | ||
{{in game|brush}} All [[Source]] games except [[Team Fortress 2]]. | {{in game|brush}} All [[Source]] games except [[Team Fortress 2]] and [[Half-Life 2 Deathmatch]]. | ||
{{in code|class=class_c_info_ladder.html CInfoLadder|file=nav__ladder_8cpp-source.html nav_ladder.cpp}} | {{in code|class=class_c_info_ladder.html CInfoLadder|file=nav__ladder_8cpp-source.html nav_ladder.cpp}} | ||
Revision as of 08:39, 5 November 2007
Entity Description
Ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.
This entity has no keyvalues, flags, inputs, or outputs
Availability
Template:In game All Source games except Team Fortress 2 and Half-Life 2 Deathmatch. Template:In code