Talk:Manipulating the game menu items: Difference between revisions

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(question about where commands map to)
(Added info on running map)
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In GameMenu.res, an entry of this type: "command" "engine xxx" will launch the con_command "xxx".  Other entries are of the type: "command" "OpenServerBrowser", where is the implementation for "OpenServerBrowser".  It doesn't seem to map to a con_command, so what does it map to? --[[User:Daktor|Daktor]] 11:36, 6 Sep 2006 (PDT)
In GameMenu.res, an entry of this type: "command" "engine xxx" will launch the con_command "xxx".  Other entries are of the type: "command" "OpenServerBrowser", where is the implementation for "OpenServerBrowser".  It doesn't seem to map to a con_command, so what does it map to? --[[User:Daktor|Daktor]] 11:36, 6 Sep 2006 (PDT)
In reference to the above, to run a map directly from a menu command, an entry of the type "command" "engine map mymap" will do the trick, and can be used for (eg) training maps, or just to bypass the chapter selection screen.  --[[User:Winston|Winston]] 11:02, 2 Jun 2007 (UTC)

Revision as of 04:07, 2 June 2007

You can use: "OnlyInGame" "1" to make a menu entry only appear when a game is launched. Is there any way to implement the opposite effect (i.e. a menu entry only appears before when a game is not launched)? --Daktor 10:55, 6 Sep 2006 (PDT)


In GameMenu.res, an entry of this type: "command" "engine xxx" will launch the con_command "xxx". Other entries are of the type: "command" "OpenServerBrowser", where is the implementation for "OpenServerBrowser". It doesn't seem to map to a con_command, so what does it map to? --Daktor 11:36, 6 Sep 2006 (PDT)


In reference to the above, to run a map directly from a menu command, an entry of the type "command" "engine map mymap" will do the trick, and can be used for (eg) training maps, or just to bypass the chapter selection screen. --Winston 11:02, 2 Jun 2007 (UTC)