Talk:Building Mods with Valve Technology: Difference between revisions

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::Source can go really low, DirectX 6, maybe DirectX 5? Why would you go lower in 2007? --[[User:Sortie|Sortie]] 01:43, 9 Apr 2007 (PDT)
::Source can go really low, DirectX 6, maybe DirectX 5? Why would you go lower in 2007? --[[User:Sortie|Sortie]] 01:43, 9 Apr 2007 (PDT)
*You want to make changes to the renderer. The base Source engine is proprietary, and NOT made available to modders in source form. Try one of id's older engines, up to Quake 3 has been released under the GPL.
*You want to make changes to the renderer. The base Source engine is proprietary, and NOT made available to modders in source form. Try one of id's older engines, up to Quake 3 has been released under the GPL.
::well i made changes......--[[User:MrTwoVideoCards|Gear]] 07:01, 19 Oct 2007 (PDT)
*You want to be able to run on Mac OS X/Linux/*BSD/BeOS/Plan 9/DOS/Whatever. Source is Windows only. Try one of id's engines (Well, one of the cross-platform versions of the engine), or write your own, possibly basing it on tools like OGRE or CrystalSpace.
*You want to be able to run on Mac OS X/Linux/*BSD/BeOS/Plan 9/DOS/Whatever. Source is Windows only. Try one of id's engines (Well, one of the cross-platform versions of the engine), or write your own, possibly basing it on tools like OGRE or CrystalSpace.
::[[Adam Foster]] made Source run on a Mac boot camp, as far as I remember. Try read his blog.--[[User:Sortie|Sortie]] 01:43, 9 Apr 2007 (PDT)
::[[Adam Foster]] made Source run on a Mac boot camp, as far as I remember. Try read his blog.--[[User:Sortie|Sortie]] 01:43, 9 Apr 2007 (PDT)

Revision as of 07:01, 19 October 2007

  • "The SDK is updated continuously and automatically, including new features (like HDR)"

Should this be "The SDK is updated every year or so, at valves discretion"?


  • "Complimented with in depth community tutorials"

Should this be "Complemented with in depth community tutorials"? --n-neko 23:13, 20 Oct 2005 (PDT)

Yup. (And "in depth" should be "in-depth".) —Maven (talk) 11:28, 21 Oct 2005 (PDT)

This section should also include something about also needing MSVC 2003. I felt kind of burned when I started work on my first MOD and got to the point where it says "OK! Now just fire up Microsoft Visual C++ 2003...". I'm still running MSVC 6, which works fine for everything else I've worked on. At this point I'm just going to work on non-Source projects until the (free) MSVC 2005 Express support is released. :(X Luvcraft 09:11, 22 Dec 2005 (PST)

Yes, the title "Included: all of the tools used to build Half-Life 2" is a bit misleading. `zozart .chat @ 07:36, 22 Jan 2006 (PST)

Update

This page needs the following:—ts2do 21:06, 19 Mar 2006 (PST)

{{otherlang:en}}{{otherlang:en:jp|Building MODs with Valve Technology:jp}}
Should also add HDR to the feature list! --Steamfraiser 19:26, 29 May 2006 (PDT)

Headings

There are quite a few HRs on that page. It looks a bit confusing, as they are usually for splitting sections up but the list in the article is all the same thing. Going down a heading size would probably be a good thing. --TomEdwards 00:09, 20 Mar 2006 (PST)

Why /NOT/ to use Source

Source is great, but anyone who thinks it's perfect needs their head examined. There are some reasons NOT to use Source:

  • You can't afford MSVC whatever version Source uses. MS dev tools are not cheap. Here, things like the Unreal Engine win, with no compiler needed. Alternatively, a custom engine or one of id's GPL'ed engines, where you can use GCC or whatever you have handy.
Maybe you should Download the free Express version? As I did. --Sortie 01:43, 9 Apr 2007 (PDT)
  • You want to be able to run your mod on older hardware. 'Nough said. Check out the original HL engine, maybe?
Source can go really low, DirectX 6, maybe DirectX 5? Why would you go lower in 2007? --Sortie 01:43, 9 Apr 2007 (PDT)
  • You want to make changes to the renderer. The base Source engine is proprietary, and NOT made available to modders in source form. Try one of id's older engines, up to Quake 3 has been released under the GPL.
well i made changes......--Gear 07:01, 19 Oct 2007 (PDT)
  • You want to be able to run on Mac OS X/Linux/*BSD/BeOS/Plan 9/DOS/Whatever. Source is Windows only. Try one of id's engines (Well, one of the cross-platform versions of the engine), or write your own, possibly basing it on tools like OGRE or CrystalSpace.
Adam Foster made Source run on a Mac boot camp, as far as I remember. Try read his blog.--Sortie 01:43, 9 Apr 2007 (PDT)
  • You've used Source for a while and want to try something new. Different engines have different strengths, and often working around weaknesses makes you better, no matter WHERE you work next.

--Kyevan 07:23, 8 Apr 2007 (PDT)

xsi

why exactly does it say that source SDK comes with xsi? Unless I am very, very mistaken, this is a very, very false statement. --Darthkillyou 19:54, 18 Oct 2007 (PDT)