Talk:Hammer Overlay Tool: Difference between revisions

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(overlays vs decals)
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:Good question. Yes, they do. decals are less expensive in most cases, for one. They also can be enabled, so you can make things like blood or blast marks appear after a game event. Decals can also be projected onto models, though level designers cannot place those -- they're created by game code. --[[User:JeffLane|JeffLane]] 11:42, 23 Jul 2005 (PDT)
:Good question. Yes, they do. decals are less expensive in most cases, for one. They also can be enabled, so you can make things like blood or blast marks appear after a game event. Decals can also be projected onto models, though level designers cannot place those -- they're created by game code. --[[User:JeffLane|JeffLane]] 11:42, 23 Jul 2005 (PDT)
Hi, I am from Germany so I hope you all can understand me.
My problem is, that some of the overlays flicker, when I apply them on brushes. How to fix this?
Another problem is, that I can't create a crossing between 2 textures, to let it look more realistic. I thought, I was able to do it with the overlay tool, but I don't know how. Please help me.
Greetings

Revision as of 12:56, 15 October 2007

I still need to add the images for the new sections. --JeffLane 19:49, 22 Jul 2005 (PDT)


Do decals have any advantages at all over overlays? --TomEdwards 01:48, 23 Jul 2005 (PDT)

Good question. Yes, they do. decals are less expensive in most cases, for one. They also can be enabled, so you can make things like blood or blast marks appear after a game event. Decals can also be projected onto models, though level designers cannot place those -- they're created by game code. --JeffLane 11:42, 23 Jul 2005 (PDT)

Hi, I am from Germany so I hope you all can understand me. My problem is, that some of the overlays flicker, when I apply them on brushes. How to fix this? Another problem is, that I can't create a crossing between 2 textures, to let it look more realistic. I thought, I was able to do it with the overlay tool, but I don't know how. Please help me.

Greetings