Env physexplosion: Difference between revisions

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: <float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
: <float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
* '''targetentityname'''
* '''targetentityname'''
: <target_destination> If specified, the explosion will only affect the matching entity.  
: <target_destination> If specified, the explosion will only affect the matching entity.
* '''{{ep1 add|inner_radius}}
: <float> If not zero, the LOS is calculated from a point intersecting this sphere.
==Flags==
==Flags==
* 1 : No Damage - Only Force
* 1 : No Damage - Only Force
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==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
* '''{{ep1 add|OnPushedPlayer}}
: Fires when the player is pushed by the explosion.


==See Also==
==See Also==
* [http://www.sourcemapping.org/akg/tutorials/wiseExplosion.asp Explosions for effect]
* [http://www.sdknuts.com/tutorials/wiseExplosion.asp Explosions for effect]
* [http://www.sourcemapping.org/akg/tutorials/wisePhysbox2.asp Method of propelling objects]
* [http://www.sdknuts.com/tutorials/wisePhysbox2.asp Method of propelling objects]
* [http://www.sourcemapping.org/akg/tutorials/wiseCollapse.asp Creating wall collapses]
* [http://www.sdknuts.com/tutorials/wiseCollapse.asp Creating wall collapses]


[[Category:Entities]]
[[Category:Entities]]

Revision as of 12:37, 5 August 2006

Template:Wrongtitle

Entity Description

Env physexplosion.png

Env_physexplosion applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. The explosion itself is not visible; for visible explosions, use env_explosion.

If the No Damage - Only Force flag isn't set, the object will also take damage from the explosion. (Damage is applied to the object only - the explosion will never directly damage the player.)

Env_physexplosions set to emit a fairly low force can be useful to get lights swinging or floating debris moving.

Note.pngNote:Beyond a certain point, increasing the magnitude will not increase the force of the explosion. If you require a bigger explosion than this, create multiple identical copies of the entity.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<float> Amount of physics force applied by the explosion.
  • radius
<float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
  • targetentityname
<target_destination> If specified, the explosion will only affect the matching entity.
<float> If not zero, the LOS is calculated from a point intersecting this sphere.

Flags

  • 1 : No Damage - Only Force
Don't make the object take damage from the explosion.

Inputs

Trigger the explosion.

Outputs

Fires when the player is pushed by the explosion.

See Also