VectorLib: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (revert)
Line 1: Line 1:
pasnocna
'''VectorLib''' is a library written by [[User:Deathz0rz|Deathz0rz]], using [http://antigrain.com/ Anti-Grain Geometry] to draw vector images directly to memory. There are simple and intuitive C++ interface classes that provide you with the necessary functions to draw [http://en.wikipedia.org/wiki/TrueType TTFs] and [http://en.wikipedia.org/wiki/Scalable_Vector_Graphics SVGs]. There are also VGUI classes that you can use to draw to the HUD.
VectorLib created by [[User:Deathz0rz|deathz0rz]] is a library that uses [http://antigrain.com/ Anti-Grain Geometry] to draw vector images directly to memory. There are simple and intuitive C++ interface classes that provide you with the necessary functions to draw [http://en.wikipedia.org/wiki/TrueType TTFs] and [http://en.wikipedia.org/wiki/Scalable_Vector_Graphics SVGs]. There are also VGUI classes that you can use to draw to the HUD.


''This project is still in an alpha stage and will be resumed shortly using [[Procedural Materials]]''
{{note|This project is still in an alpha stage and will be resumed shortly using [[Procedural Materials]]}}


[[Category:Third Party Tools]]
[[Category:Third Party Tools]]

Revision as of 00:47, 6 October 2007

VectorLib is a library written by Deathz0rz, using Anti-Grain Geometry to draw vector images directly to memory. There are simple and intuitive C++ interface classes that provide you with the necessary functions to draw TTFs and SVGs. There are also VGUI classes that you can use to draw to the HUD.

Note.pngNote:This project is still in an alpha stage and will be resumed shortly using Procedural Materials