Weapon portalgun: Difference between revisions
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m (FGD value) |
m (clean (no "void" template)) |
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Line 25: | Line 25: | ||
* {{i targetname}} | * {{i targetname}} | ||
* '''ChargePortal1''' | * '''ChargePortal1''' | ||
: | : Does charge up effect for mounted portalgun. | ||
* '''ChargePortal2''' | * '''ChargePortal2''' | ||
: | : Does charge up effect for mounted portalgun. | ||
* '''FirePortal1''' | * '''FirePortal1''' | ||
: | : Projects portal 1 onto a wall in the facing direction of the gun. | ||
* '''FirePortal2''' | * '''FirePortal2''' | ||
: | : Projects portal 2 onto a wall in the facing direction of the gun. | ||
* '''FirePortalDirection1''' | * '''FirePortalDirection1''' | ||
: | : Fires portal 1 in the specified direction. | ||
* '''FirePortalDirection2''' | * '''FirePortalDirection2''' | ||
: | : Fires portal 2 in the specified direction. | ||
* '''OnFiredPortal1''' | * '''OnFiredPortal1''' | ||
: | : Fires when the first (blue) portal is fired. | ||
* '''OnFiredPortal2''' | * '''OnFiredPortal2''' | ||
: | : Fires when the first (red) portal is fired. | ||
==Outputs== | ==Outputs== | ||
Line 47: | Line 47: | ||
: Fires when an [[NPC]] picks up this weapon. {{activator|NPC}} | : Fires when an [[NPC]] picks up this weapon. {{activator|NPC}} | ||
*'''OnFiredPortal1''' | *'''OnFiredPortal1''' | ||
: | : Fires when the first (blue) portal is fired. | ||
*'''OnFiredPortal2''' | *'''OnFiredPortal2''' | ||
: | : Fires when the first (red) portal is fired. | ||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 11:25, 11 October 2007
Entity Description
This entity places a portalgun in a map that can be picked up and used as a weapon. It's used to open one or two portal in the Portal game.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- Template:Kv newfade
- CanFirePortal1
- <boolean> Can this portalgun create blue portals?
- CanFirePortal2
- <boolean> Can this portalgun create red portals?
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
- Template:I targetname
- ChargePortal1
- Does charge up effect for mounted portalgun.
- ChargePortal2
- Does charge up effect for mounted portalgun.
- FirePortal1
- Projects portal 1 onto a wall in the facing direction of the gun.
- FirePortal2
- Projects portal 2 onto a wall in the facing direction of the gun.
- FirePortalDirection1
- Fires portal 1 in the specified direction.
- FirePortalDirection2
- Fires portal 2 in the specified direction.
- OnFiredPortal1
- Fires when the first (blue) portal is fired.
- OnFiredPortal2
- Fires when the first (red) portal is fired.
Outputs
- Template:O targetname
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)
- OnFiredPortal1
- Fires when the first (blue) portal is fired.
- OnFiredPortal2
- Fires when the first (red) portal is fired.