Weapon portalgun: Difference between revisions
		
		
		
		
		
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{{wrongtitle|title=weapon_portalgun}}  | {{wrongtitle|title=weapon_portalgun}}  | ||
[[Category:Entities]]  | [[Category:Entities]][[Category:Portal Entities]]  | ||
==Entity Description==  | ==Entity Description==  | ||
Revision as of 09:21, 11 October 2007
Entity Description
This entity places a portalgun in a map that can be picked up and used as a weapon. It's used to open one or two portal in the Portal game.
Keyvalues
- Template:Kv targetname
 - Template:Kv angles
 - Template:Kv newfade
 - CanFirePortal1
 
- <boolean> Allow the portalgun to open the primary portal type
 
- CanFirePortal2
 
- <boolean> Allow the portalgun to open the secondary portal type
 
Flags
- 1 : Start Constrained
 
- Prevents the model from moving.
 
Inputs
Outputs
- Template:O targetname
 - Weapon:
 
- OnNPCPickup
 - !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. 
- OnPlayerUse
 - !activator = player
!caller = this entity
Fires when the player +uses this weapon. 
- OnPlayerPickup
 - !activator = player
!caller = this entity
Fires when a player picks up this weapon. 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
 
- OnNPCPickup
 
- Fires when an NPC picks up this weapon. (!activator is the NPC)