Weapon portalgun: Difference between revisions

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==Entity Description==
==Entity Description==
This entity places a portalgun in a map that can be picked up and used as a weapon.
This entity places a portalgun in a map that can be picked up and used as a weapon.
It's used to open one or two portal in the Portal game.
It's used to open one or two portal in the Portal game.
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* {{kv angles}}
* {{kv angles}}
* {{kv newfade}}
* {{kv newfade}}
* '''CanFirePortal1 0-1 '''
* '''CanFirePortal1'''
Allow the portalgun to open the primary portal type
:{{boolean}} Allow the portalgun to open the primary portal type
 
* '''CanFirePortal2'''
* '''CanFirePortal2 0-1'''
:{{boolean}} Allow the portalgun to open the secondary portal type
Allow the portalgun to open the secondary portal type


==Flags==
==Flags==

Revision as of 10:20, 11 October 2007

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Entity Description

This entity places a portalgun in a map that can be picked up and used as a weapon. It's used to open one or two portal in the Portal game.

Keyvalues

<boolean> Allow the portalgun to open the primary portal type
  • CanFirePortal2
<boolean> Allow the portalgun to open the secondary portal type

Flags

  • 1 : Start Constrained
Prevents the model from moving.

Inputs

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
  • OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC)