Npc sniper: Difference between revisions

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==Entity Description==
==Entity Description==
[[Image:npc_sniper.jpg|frame|right|Sniper]]
[[Image:npc_sniper.jpg|frame|right|Sniper]]
The sniper does not actually have its own model - rather, it uses a [[npc_combine_s|Combine soldier]] model  frozen in ragdoll position. When grenaded, the model is unfrozen and turns into an actual ragdoll.


==Keyvalues==
==Keyvalues==

Revision as of 13:52, 26 July 2005

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Entity Description

Sniper

The sniper does not actually have its own model - rather, it uses a Combine soldier model frozen in ragdoll position. When grenaded, the model is unfrozen and turns into an actual ragdoll.

Keyvalues

  • radius
<integer> Patience Radius
  • misses
<integer> Initial Misses
  • beambrightness
<integer> Beam Brightness (0 to 255)
  • shielddistance
<float> Bullet shield distance
  • shieldradius
<float> Bullet shield radius

Flags

  • 65536 : Hidden
  • 131072 : Laser Viewcone
  • 262144 : No Corpse
  • 524288 : Start Disabled

Inputs

  • EnableSniper
Enable Shooting
  • DisableSniper
Disable Shooting
  • SetDecoyRadius <integer>
Set Decoy Radius
  • SweepTarget <string>
Sweep a Target
  • SweepTargetHighestPriority <string>
Drop everything and sweep this target!
  • SweepGroupRandomly <string>
Randomly Sweep a Group

Outputs

See Also