NAV (file format): Difference between revisions
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riclaelco | |||
[[Category:Glossary]][[Category:Level Design]][[Category:AI]] | [[Category:Glossary]][[Category:Level Design]][[Category:AI]] | ||
A '''NAV''' file is a [[Navigation Meshes|'''Nav'''igation Mesh]] file for Counter-Strike: Source [[Bots]]. It defines, among other things the walkable space in a level. The file is generated automatically when bots are played for the first time on a specific map. One can edit a Navigation Mesh manually by typing nav_edit 1 in the console with [[sv_cheats]] enabled. NAV creation is an open-source task available in the SDK. If one were to implement their bots, it would be easier because NAV creation is already supplied. | A '''NAV''' file is a [[Navigation Meshes|'''Nav'''igation Mesh]] file for Counter-Strike: Source [[Bots]]. It defines, among other things the walkable space in a level. The file is generated automatically when bots are played for the first time on a specific map. One can edit a Navigation Mesh manually by typing nav_edit 1 in the console with [[sv_cheats]] enabled. NAV creation is an open-source task available in the SDK. If one were to implement their bots, it would be easier because NAV creation is already supplied. |
Revision as of 18:01, 1 October 2007
riclaelco A NAV file is a Navigation Mesh file for Counter-Strike: Source Bots. It defines, among other things the walkable space in a level. The file is generated automatically when bots are played for the first time on a specific map. One can edit a Navigation Mesh manually by typing nav_edit 1 in the console with sv_cheats enabled. NAV creation is an open-source task available in the SDK. If one were to implement their bots, it would be easier because NAV creation is already supplied.
The difference between an AIN and a NAV file is that an AIN file is mainly used for NPC navigation.